714 lines
24 KiB
C#
714 lines
24 KiB
C#
using Misaki.HighPerformance.Collections;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// Holds information about a memory allocation.
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/// </summary>
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public readonly struct AllocationInfo
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{
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/// <summary>
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/// Get the size of the allocation in bytes.
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/// </summary>
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public nuint Size
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{
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get; init;
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}
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/// <summary>
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/// Get the stack trace at the time of allocation for debugging purposes.
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/// </summary>
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public StackTrace StackTrace
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{
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get; init;
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}
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}
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/// <summary>
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/// Provides memory allocation management for native memory allocations, with support for tracking,
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/// debugging, and custom allocation strategies.
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/// </summary>
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public static unsafe class AllocationManager
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{
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// === Intrusive allocation tracking (enabled when debug layer is on) ===
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[StructLayout(LayoutKind.Sequential)]
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private struct AllocationHeader
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{
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public AllocationHeader* prev;
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public AllocationHeader* next;
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public void* basePtr; // pointer returned by underlying allocator
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public nuint userSize; // requested size from the user
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public GCHandle stackHandle; // GCHandle to managed StackTrace
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}
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private struct ArenaAllocator : IAllocator, IDisposable
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{
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private const int _ARENA_MAGIC_ID = -3941029;
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private DynamicArena _arena;
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private AllocationHandle _handle;
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private int _currentTick;
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public readonly AllocationHandle Handle => _handle;
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public readonly int CurrentTick => _currentTick;
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public void Init(uint initialSize)
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{
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_arena = new DynamicArena(initialSize);
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_handle = new AllocationHandle
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{
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State = Unsafe.AsPointer(ref this),
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Alloc = &Allocate,
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Realloc = &Reallocate,
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Free = null,
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IsValid = &IsValid
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};
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_currentTick = 0;
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var selfPtr = (ArenaAllocator*)instance;
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var ptr = selfPtr->_arena.Allocate(size, alignment, allocationOption);
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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*pHandle = new MemoryHandle(_ARENA_MAGIC_ID, selfPtr->_currentTick);
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return ptr;
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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if (ptr == null)
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{
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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var selfPtr = (ArenaAllocator*)instance;
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var newPtr = selfPtr->_arena.Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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*pHandle = new MemoryHandle(_ARENA_MAGIC_ID, selfPtr->_currentTick);
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return newPtr;
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}
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private static bool IsValid(void* instance, MemoryHandle handle)
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{
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var selfPtr = (ArenaAllocator*)instance;
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return handle.id == _ARENA_MAGIC_ID && handle.generation == selfPtr->_currentTick;
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}
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public void Reset()
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{
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_arena.Reset();
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_currentTick++;
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}
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public void Dispose()
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{
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_arena.Dispose();
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}
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}
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private struct HeapAllocator : IAllocator
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{
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private AllocationHandle _handle;
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public readonly AllocationHandle Handle => _handle;
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public void Init()
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{
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_handle = new AllocationHandle
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{
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State = null,
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Alloc = &Allocate,
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Realloc = &Reallocate,
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Free = &Free,
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IsValid = &IsValid
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};
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}
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private static void* Allocate(void* _, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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return HeapAlloc(size, alignment, allocationOption, pHandle);
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}
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private static void* Reallocate(void* _, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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if (ptr == null)
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{
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return Allocate(null, newSize, alignment, allocationOption, pHandle);
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}
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MemoryHandle newHandle;
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var newPtr = HeapAlloc(newSize, alignment, allocationOption, &newHandle);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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HeapFree(ptr, *pHandle);
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*pHandle = newHandle;
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return newPtr;
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}
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private static void Free(void* _, void* ptr, MemoryHandle handle)
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{
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HeapFree(ptr, handle);
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}
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private static bool IsValid(void* _, MemoryHandle handle)
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{
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return ContainsAllocation(handle);
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}
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}
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private struct StackAllocator : IAllocator
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{
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private const int _STACK_MAGIC_ID = -6843541;
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[ThreadStatic]
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private static Stack s_stack;
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private AllocationHandle _handle;
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public readonly AllocationHandle Handle => _handle;
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public void Init()
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{
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_handle = new AllocationHandle
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{
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State = Unsafe.AsPointer(ref this),
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Alloc = &Allocate,
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Realloc = &Reallocate,
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Free = null,
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IsValid = &IsValid
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};
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}
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private static void* Allocate(void* instance, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var ptr = s_stack.Allocate(size, alignment, allocationOption);
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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*pHandle = new MemoryHandle(_STACK_MAGIC_ID, (int)s_stack.Offset);
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return ptr;
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}
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private static void* Reallocate(void* instance, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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if (ptr == null)
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{
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return Allocate(instance, newSize, alignment, allocationOption, pHandle);
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}
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// Optimize for last allocation. Set offset directly.
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var oldBase = s_stack.Buffer + s_stack.Offset - oldSize;
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if (ptr == oldBase)
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{
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if (newSize > oldSize)
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{
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var diff = newSize - oldSize;
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s_stack.Offset += diff;
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(s_stack.Buffer + s_stack.Offset - diff, diff);
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}
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}
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*pHandle = new MemoryHandle(_STACK_MAGIC_ID, (int)s_stack.Offset);
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return ptr;
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}
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var newPtr = s_stack.Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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*pHandle = new MemoryHandle(_STACK_MAGIC_ID, (int)s_stack.Offset);
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return newPtr;
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}
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private static bool IsValid(void* instance, MemoryHandle handle)
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{
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return handle.id == _STACK_MAGIC_ID && handle.generation <= (int)s_stack.Offset;
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}
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public static Stack.Scope CreateScope(StackAllocator* pSelf)
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{
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return s_stack.CreateScope(pSelf->_handle);
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}
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}
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private const uint _DEFAULT_MEMORY_POOL_SIZE = 1024 * 1024; // 1 MB
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private static readonly ArenaAllocator* s_pArenaAllocator;
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private static readonly HeapAllocator* s_pHeapAllocator;
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private static readonly StackAllocator* s_pStackAllocator;
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private static bool s_debugLayer;
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private static bool s_disposed;
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private static AllocationHeader* s_pLiveHead;
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private static SpinLock s_liveLock;
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private static readonly ConcurrentSlotMap<IntPtr> s_allocations;
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public static readonly MemoryHandle MagicHandle = new MemoryHandle(int.MinValue, int.MinValue);
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/// <summary>
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/// Gets the number of live persistent heap allocations when the debug layer is disabled.
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/// </summary>
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public static int LiveAllocationCount => s_allocations.Count;
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/// <summary>
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/// Gets a value indicating whether the debug layer is currently enabled.
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/// </summary>
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public static bool IsDebugLayerEnabled => s_debugLayer;
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static AllocationManager()
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{
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var allocatorTotalSize = (nuint)(sizeof(ArenaAllocator) + sizeof(HeapAllocator) + sizeof(StackAllocator));
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var basePtr = NativeMemory.Alloc(allocatorTotalSize);
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s_pArenaAllocator = (ArenaAllocator*)basePtr;
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s_pHeapAllocator = (HeapAllocator*)((byte*)basePtr + (nuint)sizeof(ArenaAllocator));
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s_pStackAllocator = (StackAllocator*)((byte*)basePtr + (nuint)(sizeof(ArenaAllocator) + sizeof(HeapAllocator)));
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s_liveLock = new SpinLock(false);
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s_allocations = new ConcurrentSlotMap<IntPtr>(256);
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s_pArenaAllocator->Init(_DEFAULT_MEMORY_POOL_SIZE);
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s_pHeapAllocator->Init();
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s_pStackAllocator->Init();
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s_pLiveHead = null;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static byte* AlignUp(byte* p, nuint alignment)
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{
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var a = alignment == 0 ? (nuint)IntPtr.Size : alignment;
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return (byte*)(((nuint)p + (a - 1)) & ~(a - 1));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static GCHandle HeaderGetHandle(AllocationHeader* header) => header->stackHandle;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void HeaderSetHandle(AllocationHeader* header, GCHandle handle) => header->stackHandle = handle;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void HeaderFreeHandle(AllocationHeader* header)
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{
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if (header->stackHandle.IsAllocated)
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{
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header->stackHandle.Free();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void LinkHeader(AllocationHeader* header)
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{
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var taken = false;
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try
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{
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s_liveLock.Enter(ref taken);
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header->prev = null;
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header->next = s_pLiveHead;
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if (s_pLiveHead != null)
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{
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s_pLiveHead->prev = header;
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}
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s_pLiveHead = header;
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}
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finally
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{
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if (taken)
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{
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s_liveLock.Exit();
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void UnlinkHeader(AllocationHeader* header)
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{
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var taken = false;
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try
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{
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s_liveLock.Enter(ref taken);
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var prev = header->prev;
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var next = header->next;
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if (prev != null)
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{
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prev->next = next;
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}
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else
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{
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s_pLiveHead = next;
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}
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if (next != null)
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{
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next->prev = prev;
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}
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header->prev = header->next = null;
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}
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finally
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{
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if (taken)
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{
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s_liveLock.Exit();
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void* DebugAllocate(nuint size, nuint alignment)
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{
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// Over-allocate to fit header + alignment padding; we align the user pointer, header is placed just before it.
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var pad = alignment == 0 ? (nuint)IntPtr.Size : alignment;
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var total = size + (nuint)sizeof(AllocationHeader) + (pad - 1);
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var basePtr = AlignedAlloc(total, pad);
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var user = AlignUp((byte*)basePtr + (nuint)sizeof(AllocationHeader), pad);
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var header = (AllocationHeader*)(user - (nuint)sizeof(AllocationHeader));
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header->basePtr = basePtr;
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header->userSize = size;
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HeaderSetHandle(header, GCHandle.Alloc(new StackTrace(2, true)));
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LinkHeader(header);
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return user;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void DebugFree(void* userPtr)
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{
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var header = (AllocationHeader*)((byte*)userPtr - (nuint)sizeof(AllocationHeader));
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UnlinkHeader(header);
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HeaderFreeHandle(header);
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AlignedFree(header->basePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void* DebugReallocate(void* userPtr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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{
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if (userPtr == null)
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{
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return DebugAllocate(newSize, alignment);
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}
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var oldHeader = (AllocationHeader*)((byte*)userPtr - (nuint)sizeof(AllocationHeader));
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var handle = HeaderGetHandle(oldHeader); // preserve original allocation StackTrace
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var pad = alignment == 0 ? (nuint)IntPtr.Size : alignment;
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var total = newSize + (nuint)sizeof(AllocationHeader) + (pad - 1);
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var newBase = AlignedAlloc(total, pad);
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var newUser = AlignUp((byte*)newBase + (nuint)sizeof(AllocationHeader), pad);
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var newHeader = (AllocationHeader*)(newUser - (nuint)sizeof(AllocationHeader));
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newHeader->basePtr = newBase;
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newHeader->userSize = newSize;
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HeaderSetHandle(newHeader, handle); // transfer ownership to the new header
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LinkHeader(newHeader);
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// Mirror original behavior: copy newSize bytes
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MemCpy(newUser, userPtr, newSize);
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if (allocationOption.HasFlag(AllocationOption.Clear) && newSize > oldSize)
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{
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MemClear(newUser + oldSize, newSize - oldSize);
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}
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// Unlink and free the old block (without freeing the StackTrace pHandle again)
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//oldHeader->stackHandle = GCHandle.FromIntPtr(0);
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UnlinkHeader(oldHeader);
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AlignedFree(oldHeader->basePtr);
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return newUser;
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}
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/// <summary>
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/// Enables the debug layer, allowing additional diagnostic information to be collected.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void EnableDebugLayer()
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{
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// To avoid ambiguity between pointers allocated before/after enabling, this must be called
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// before any heap allocations are live.
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if (s_allocations.Count != 0)
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{
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throw new InvalidOperationException("EnableDebugLayer must be called before any allocations are active.");
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}
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s_debugLayer = true;
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}
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/// <summary>
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/// Gets a reference to the allocation pHandle for the specified allocator type.
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/// </summary>
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/// <param name="allocator">The allocator type for which to retrieve the allocation pHandle.</param>
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/// <returns>A reference to the allocation pHandle associated with the specified allocator type.</returns>
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/// <exception cref="ArgumentException"></exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static AllocationHandle GetAllocationHandle(Allocator allocator)
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{
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return allocator switch
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{
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Allocator.Temp => s_pArenaAllocator->Handle,
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Allocator.Persistent => s_pHeapAllocator->Handle,
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_ => throw new ArgumentException("Target allocator type does not support custom allocation.", nameof(allocator)),
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};
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}
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/// <summary>
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/// Allocates a block of memory from the heap with the specified size and alignment, using the given allocation options.
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/// </summary>
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/// <remarks>
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/// This will allocate memory from the heap. If the debug layer is enabled, additional tracking information will be recorded.
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/// The memory handle is always tracked unless the <see cref="AllocationOption.Untrack"/> flag is specified.
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/// </remarks>
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/// <param name="size">The number of bytes to allocate. Must be greater than zero.</param>
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/// <param name="alignment">The alignment, in bytes, for the allocated memory block. Must be a power of two.</param>
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/// <param name="allocationOption">An optional set of flags that control allocation behavior, such as whether the memory should be cleared or
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/// tracked. The default is <see cref="AllocationOption.None"/>.</param>
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/// <returns>A pointer to the beginning of the allocated memory block.</returns>
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/// <exception cref="OutOfMemoryException">Thrown if the allocation fails.</exception>
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public static void* HeapAlloc(nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
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{
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var isUntrack = allocationOption.HasFlag(AllocationOption.Untrack);
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void* ptr;
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if (s_debugLayer && !isUntrack)
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{
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ptr = DebugAllocate(size, alignment);
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}
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else
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{
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ptr = AlignedAlloc(size, alignment);
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}
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if (ptr == null)
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{
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*pHandle = MemoryHandle.Invalid;
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return null;
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}
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(ptr, size);
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}
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if (isUntrack)
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{
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*pHandle = MagicHandle;
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}
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else
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{
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*pHandle = AddAllocation((IntPtr)ptr);
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}
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return ptr;
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}
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/// <summary>
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/// Releases a block of unmanaged memory previously allocated by the heap allocator.
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/// </summary>
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/// <param name="ptr">A pointer to the memory block to be freed. The pointer must have been returned by a compatible heap allocation
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/// method and must not be null.</param>
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/// <param name="handle">The handle representing the memory allocation to free. The handle must be valid and previously allocated.</param>
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public static void HeapFree(void* ptr, MemoryHandle handle)
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{
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if (s_debugLayer && handle != MagicHandle)
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{
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DebugFree(ptr);
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}
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else
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{
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AlignedFree(ptr);
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}
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|
RemoveAllocation(handle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases a block of unmanaged memory previously allocated by the heap allocator.
|
|
/// </summary>
|
|
/// <param name="handle">The handle representing the memory allocation to free. The handle must be valid and previously allocated.</param>
|
|
public static void HeapFree(MemoryHandle handle)
|
|
{
|
|
if (TryGetAllocation(handle, out var ptr))
|
|
{
|
|
HeapFree((void*)ptr, handle);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the temporary memory allocator, clearing all allocated memory.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void ResetTempAllocator()
|
|
{
|
|
s_pArenaAllocator->Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new thread local stack scope for managing temporary allocations within the current context.
|
|
/// </summary>
|
|
/// <returns>A <see cref="Stack.Scope"/> instance representing the newly created stack scope. The scope must be disposed when no longer needed to release allocated resources.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static Stack.Scope CreateStackScope()
|
|
{
|
|
return StackAllocator.CreateScope(s_pStackAllocator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a memory allocation and returns a handle that can be used to manage or reference the allocated memory.
|
|
/// </summary>
|
|
/// <param name="ptr">A pointer to the memory block to be registered. The pointer must reference a valid, allocated memory region.</param>
|
|
/// <returns>A MemoryHandle representing the registered allocation.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static MemoryHandle AddAllocation(IntPtr ptr)
|
|
{
|
|
var id = s_allocations.Add(ptr, out var generation);
|
|
return new MemoryHandle(id, generation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the memory allocation associated with the specified handle.
|
|
/// </summary>
|
|
/// <param name="handle">The handle representing the memory allocation to remove. The handle must be valid and previously allocated.</param>
|
|
/// <returns>true if the allocation was successfully removed; otherwise, false.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool RemoveAllocation(MemoryHandle handle)
|
|
{
|
|
return s_allocations.Remove(handle.id, handle.generation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to retrieve the memory allocation pointer associated with the specified handle.
|
|
/// </summary>
|
|
/// <param name="handle">The memory handle identifying the allocation to retrieve allocation.</param>
|
|
/// <param name="ptr">When this method returns, contains the pointer to the memory allocation if found; otherwise, <see cref="IntPtr.Zero"/>.</param>
|
|
/// <returns>true if the allocation was found and <paramref name="ptr"/> contains a valid pointer; otherwise, false.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool TryGetAllocation(MemoryHandle handle, out IntPtr ptr)
|
|
{
|
|
return s_allocations.TryGetElement(handle.id, handle.generation, out ptr);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified memory handle refers to a currently tracked allocation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This only validates the memory when you added the allocation via <see cref="AddAllocation(IntPtr)"/>.
|
|
/// For validating memory from <see cref="AllocationHandle"/>, use <see cref="AllocationHandle.IsValid"/> instead.
|
|
/// </remarks>
|
|
/// <param name="handle">The memory handle to check for an associated allocation.</param>
|
|
/// <returns>true if the allocation corresponding to the handle exists; otherwise, false.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ContainsAllocation(MemoryHandle handle)
|
|
{
|
|
if (handle == MagicHandle)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return s_allocations.Contains(handle.id, handle.generation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disposes of the AllocationManager, freeing all allocated memory and resources.
|
|
/// </summary>
|
|
public static void Dispose()
|
|
{
|
|
if (s_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// In debug mode, walk the intrusive list to surface any leaks.
|
|
if (s_debugLayer)
|
|
{
|
|
var snapshot = new List<AllocationInfo>();
|
|
var taken = false;
|
|
try
|
|
{
|
|
s_liveLock.Enter(ref taken);
|
|
if (s_pLiveHead != null)
|
|
{
|
|
snapshot.Capacity = 128;
|
|
for (var p = s_pLiveHead; p != null; p = p->next)
|
|
{
|
|
var trace = (StackTrace)HeaderGetHandle(p).Target!;
|
|
snapshot.Add(new AllocationInfo
|
|
{
|
|
Size = p->userSize,
|
|
StackTrace = trace
|
|
});
|
|
}
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
if (taken)
|
|
{
|
|
s_liveLock.Exit();
|
|
}
|
|
}
|
|
|
|
nuint unfreeBytes = 0u;
|
|
foreach (var info in snapshot)
|
|
{
|
|
unfreeBytes += info.Size;
|
|
}
|
|
|
|
if (unfreeBytes > 0u)
|
|
{
|
|
throw new MemoryLeakException(CollectionsMarshal.AsSpan(snapshot));
|
|
}
|
|
}
|
|
|
|
if (LiveAllocationCount != 0)
|
|
{
|
|
throw new MemoryLeakException($"Found {LiveAllocationCount} memory lakes! Please enable debug layer for more informations.");
|
|
}
|
|
|
|
// NOTE: Arena allocator holds the base ptr for all allocators, heap and stack allocators do not own any memory themselves.
|
|
if (s_pArenaAllocator != null)
|
|
{
|
|
s_pArenaAllocator->Dispose();
|
|
|
|
Stack.DisposeAll();
|
|
|
|
NativeMemory.Free(s_pArenaAllocator);
|
|
}
|
|
|
|
s_disposed = true;
|
|
}
|
|
}
|