Files
Misaki.HighPerformance/Misaki.HighPerformance.Unsafe/Exceptions/MemoryLeakException.cs
Misaki 691a336111 Refactor unsafe collections and benchmarks
Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays.
Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization.
Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method.
Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control.
Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management.
Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections.
Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging.
Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`.
Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`.
Fixed minor typos and improved method signatures throughout the codebase for clarity.
2025-04-11 15:53:11 +09:00

66 lines
1.7 KiB
C#

#if DEBUG
using System.Diagnostics;
using System.Text;
#endif
namespace Misaki.HighPerformance.Unsafe;
public readonly struct MemoryLeakExceptionInfo
{
public nuint Size
{
get; init;
}
#if DEBUG
public StackTrace StackTrace
{
get; init;
}
#endif
}
public class MemoryLeakException(params MemoryLeakExceptionInfo[] Infos) : Exception
{
#if DEBUG
private static string GetMessage(StackTrace? stackTrace)
{
if (stackTrace == null)
{
return "No stack trace available.";
}
var stringBuilder = new StringBuilder();
stringBuilder.AppendLine("Memory leak detected at: ");
for (var i = 0; i < stackTrace.FrameCount; i++)
{
var frame = stackTrace.GetFrame(i);
if (frame != null)
{
stringBuilder.AppendLine($"File: {frame.GetFileName()}, Method: {DiagnosticMethodInfo.Create(frame)?.Name}, Line: {frame.GetFileLineNumber()}");
}
}
return stringBuilder.ToString();
}
#endif
public override string Message
{
get
{
#if DEBUG
var stringBuilder = new StringBuilder();
stringBuilder.AppendLine($"Found {Infos.Length} memory lakes!");
foreach (var info in Infos)
{
stringBuilder.AppendLine(GetMessage(info.StackTrace));
}
return stringBuilder.ToString();
#else
return $"There are still {Infos.Length} buffers that hold {Infos.Sum(i => (uint)i.Size)} bytes in total are not freed yet. Please free them before disposing. Switch to debug mode for more information.";
#endif
}
}
}