1191 lines
59 KiB
YAML
1191 lines
59 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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commentId: T:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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id: DynamicArena
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parent: Misaki.HighPerformance.LowLevel.Buffer
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children:
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr)
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@)
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*)
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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- Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset
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langs:
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- csharp
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- vb
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name: DynamicArena
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nameWithType: DynamicArena
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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type: Struct
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: DynamicArena
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 9
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: A dynamic memory management structure that automatically grows by creating linked arenas when more space is needed.
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example: []
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syntax:
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content: 'public struct DynamicArena : IMemoryAllocator<DynamicArena, DynamicArena.CreationOptions>, IDisposable'
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content.vb: Public Structure DynamicArena Implements IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions), IDisposable
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implements:
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- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}
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- System.IDisposable
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inheritedMembers:
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- System.ValueType.Equals(System.Object)
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- System.ValueType.GetHashCode
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- System.ValueType.ToString
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetType
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@)
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@)
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id: Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@)
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Create(in CreationOptions)
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nameWithType: DynamicArena.Create(in DynamicArena.CreationOptions)
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(in Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions)
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type: Method
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Create
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 17
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Creates a new instance of the allocator with the specified options.
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example: []
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syntax:
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content: public static DynamicArena Create(in DynamicArena.CreationOptions options)
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parameters:
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- id: options
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type: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions
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return:
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type: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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description: The created allocator instance.
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content.vb: Public Shared Function Create(options As DynamicArena.CreationOptions) As DynamicArena
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create*
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implements:
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- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions@)
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nameWithType.vb: DynamicArena.Create(DynamicArena.CreationOptions)
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fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Create(Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions)
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name.vb: Create(CreationOptions)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr)
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor(System.UIntPtr)
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id: '#ctor(System.UIntPtr)'
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: DynamicArena(nuint)
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nameWithType: DynamicArena.DynamicArena(nuint)
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.DynamicArena(nuint)
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type: Constructor
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: .ctor
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 43
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Initializes a new instance of DynamicArena with the specified initial size.
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example: []
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syntax:
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content: public DynamicArena(nuint initialSize)
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parameters:
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- id: initialSize
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type: System.UIntPtr
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description: The initial size in bytes for the first arena block.
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content.vb: Public Sub New(initialSize As UIntPtr)
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.#ctor*
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nameWithType.vb: DynamicArena.New(UIntPtr)
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fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.New(System.UIntPtr)
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name.vb: New(UIntPtr)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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id: Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Allocate(nuint, nuint, AllocationOption)
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nameWithType: DynamicArena.Allocate(nuint, nuint, AllocationOption)
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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type: Method
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Allocate
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 108
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Allocates a block of memory with specified size and alignment. Creates a new arena if current one is full.
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remarks: This is thread safe.
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example: []
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syntax:
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content: public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)
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parameters:
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- id: size
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type: System.UIntPtr
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description: Size of the memory block to allocate in bytes.
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- id: alignment
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type: System.UIntPtr
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description: Alignment requirement for the memory block.
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- id: allocationOption
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type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
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return:
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type: System.Void*
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description: Pointer to the allocated memory block.
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content.vb: Public Function Allocate(size As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate*
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exceptions:
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- type: System.ObjectDisposedException
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commentId: T:System.ObjectDisposedException
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description: Thrown if the arena has been disposed.
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implements:
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- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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nameWithType.vb: DynamicArena.Allocate(UIntPtr, UIntPtr, AllocationOption)
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fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Allocate(System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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name.vb: Allocate(UIntPtr, UIntPtr, AllocationOption)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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id: Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Reallocate(void*, nuint, nuint, nuint, AllocationOption)
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nameWithType: DynamicArena.Reallocate(void*, nuint, nuint, nuint, AllocationOption)
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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type: Method
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Reallocate
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 138
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Reallocates a block of memory to a new size and alignment.
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remarks: The returned pointer must be freed using the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Free(System.Void*)" data-throw-if-not-resolved="false"></xref> method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller.
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example: []
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syntax:
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content: public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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parameters:
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- id: ptr
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type: System.Void*
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description: A pointer to the memory block to reallocate.
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- id: oldSize
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type: System.UIntPtr
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description: The size of the original memory block.
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- id: newSize
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type: System.UIntPtr
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description: The size of the new memory block.
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- id: alignment
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type: System.UIntPtr
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description: The alignment of the new memory block.
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- id: allocationOption
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type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
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description: The allocation options.
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return:
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type: System.Void*
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description: A pointer to the reallocated memory block. null if reallocation fails.
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content.vb: Public Function Reallocate(ptr As Void*, oldSize As UIntPtr, newSize As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate*
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implements:
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- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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nameWithType.vb: DynamicArena.Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
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fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reallocate(Void*, System.UIntPtr, System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
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name.vb: Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*)
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(System.Void*)
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id: Free(System.Void*)
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Free(void*)
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nameWithType: DynamicArena.Free(void*)
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(void*)
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type: Method
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Free
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 159
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Frees a previously allocated block of memory.
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remarks: The pointer must have been returned by a previous call to the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Allocate(System.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> or <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Reallocate(System.Void*%2cSystem.UIntPtr%2cSystem.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> method. After calling this method, the pointer is no longer valid and must not be used.
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example: []
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syntax:
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content: public readonly void Free(void* ptr)
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parameters:
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- id: ptr
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type: System.Void*
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description: A pointer to the memory block to free.
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content.vb: Public Sub Free(ptr As Void*)
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free*
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implements:
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- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}.Free(System.Void*)
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nameWithType.vb: DynamicArena.Free(Void*)
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fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Free(Void*)
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name.vb: Free(Void*)
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset
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id: Reset
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Reset()
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nameWithType: DynamicArena.Reset()
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset()
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type: Method
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source:
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remote:
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Reset
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 167
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Resets all arenas in the chain.
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example: []
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syntax:
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content: public void Reset()
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content.vb: Public Sub Reset()
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Reset*
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- uid: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose
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commentId: M:Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose
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id: Dispose
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parent: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena
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langs:
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- csharp
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- vb
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name: Dispose()
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nameWithType: DynamicArena.Dispose()
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fullName: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose()
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type: Method
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source:
|
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remote:
|
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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branch: main
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repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
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id: Dispose
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path: src/Misaki.HighPerformance.LowLevel/Buffer/DynamicArena.cs
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startLine: 179
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assemblies:
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- Misaki.HighPerformance.LowLevel
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namespace: Misaki.HighPerformance.LowLevel.Buffer
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summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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example: []
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syntax:
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content: public void Dispose()
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content.vb: Public Sub Dispose()
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overload: Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.Dispose*
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implements:
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- System.IDisposable.Dispose
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|
references:
|
|
- uid: Misaki.HighPerformance.LowLevel.Buffer
|
|
commentId: N:Misaki.HighPerformance.LowLevel.Buffer
|
|
href: Misaki.html
|
|
name: Misaki.HighPerformance.LowLevel.Buffer
|
|
nameWithType: Misaki.HighPerformance.LowLevel.Buffer
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fullName: Misaki.HighPerformance.LowLevel.Buffer
|
|
spec.csharp:
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|
- uid: Misaki
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name: Misaki
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href: Misaki.html
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|
- name: .
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|
- uid: Misaki.HighPerformance
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|
name: HighPerformance
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|
href: Misaki.HighPerformance.html
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|
- name: .
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|
- uid: Misaki.HighPerformance.LowLevel
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|
name: LowLevel
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|
href: Misaki.HighPerformance.LowLevel.html
|
|
- name: .
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|
- uid: Misaki.HighPerformance.LowLevel.Buffer
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name: Buffer
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|
href: Misaki.HighPerformance.LowLevel.Buffer.html
|
|
spec.vb:
|
|
- uid: Misaki
|
|
name: Misaki
|
|
href: Misaki.html
|
|
- name: .
|
|
- uid: Misaki.HighPerformance
|
|
name: HighPerformance
|
|
href: Misaki.HighPerformance.html
|
|
- name: .
|
|
- uid: Misaki.HighPerformance.LowLevel
|
|
name: LowLevel
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|
href: Misaki.HighPerformance.LowLevel.html
|
|
- name: .
|
|
- uid: Misaki.HighPerformance.LowLevel.Buffer
|
|
name: Buffer
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href: Misaki.HighPerformance.LowLevel.Buffer.html
|
|
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}
|
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commentId: T:Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.DynamicArena,Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions}
|
|
parent: Misaki.HighPerformance.LowLevel.Buffer
|
|
definition: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
|
|
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
|
|
name: IMemoryAllocator<DynamicArena, DynamicArena.CreationOptions>
|
|
nameWithType: IMemoryAllocator<DynamicArena, DynamicArena.CreationOptions>
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|
fullName: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator<Misaki.HighPerformance.LowLevel.Buffer.DynamicArena, Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions>
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nameWithType.vb: IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions)
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|
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator(Of Misaki.HighPerformance.LowLevel.Buffer.DynamicArena, Misaki.HighPerformance.LowLevel.Buffer.DynamicArena.CreationOptions)
|
|
name.vb: IMemoryAllocator(Of DynamicArena, DynamicArena.CreationOptions)
|
|
spec.csharp:
|
|
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
|
|
name: IMemoryAllocator
|
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