Files
Misaki.HighPerformance/docs/documents/api/Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
commentId: T:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
id: VirtualArena
parent: Misaki.HighPerformance.LowLevel.Buffer
children:
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.#ctor(System.UIntPtr)
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocated
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Buffer
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Committed
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions@)
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Dispose
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free(System.Void*)
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reserved
- Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reset
langs:
- csharp
- vb
name: VirtualArena
nameWithType: VirtualArena
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
type: Struct
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: VirtualArena
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 8
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: A thread-safe memory management structure that reserves a large virtual address space and commits physical memory on demand as allocations are made.
example: []
syntax:
content: 'public struct VirtualArena : IMemoryAllocator<VirtualArena, VirtualArena.CreationOptions>, IDisposable'
content.vb: Public Structure VirtualArena Implements IMemoryAllocator(Of VirtualArena, VirtualArena.CreationOptions), IDisposable
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}
- System.IDisposable
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions@)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions@)
id: Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions@)
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Create(in CreationOptions)
nameWithType: VirtualArena.Create(in VirtualArena.CreationOptions)
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create(in Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Create
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 15
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Creates a new instance of the allocator with the specified options.
example: []
syntax:
content: public static VirtualArena Create(in VirtualArena.CreationOptions opts)
parameters:
- id: opts
type: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions
description: The options for creating the allocator.
return:
type: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
description: The created allocator instance.
content.vb: Public Shared Function Create(opts As VirtualArena.CreationOptions) As VirtualArena
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}.Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions@)
nameWithType.vb: VirtualArena.Create(VirtualArena.CreationOptions)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Create(Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions)
name.vb: Create(CreationOptions)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Buffer
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Buffer
id: Buffer
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Buffer
nameWithType: VirtualArena.Buffer
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Buffer
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Buffer
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 29
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly byte* Buffer { get; }
parameters: []
return:
type: System.Byte*
content.vb: Public ReadOnly Property Buffer As Byte*
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Buffer*
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reserved
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reserved
id: Reserved
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Reserved
nameWithType: VirtualArena.Reserved
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reserved
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Reserved
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 30
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly nuint Reserved { get; }
parameters: []
return:
type: System.UIntPtr
content.vb: Public ReadOnly Property Reserved As UIntPtr
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reserved*
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Committed
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Committed
id: Committed
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Committed
nameWithType: VirtualArena.Committed
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Committed
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Committed
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 31
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly nuint Committed { get; }
parameters: []
return:
type: System.UIntPtr
content.vb: Public ReadOnly Property Committed As UIntPtr
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Committed*
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocated
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocated
id: Allocated
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Allocated
nameWithType: VirtualArena.Allocated
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocated
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Allocated
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 32
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly nuint Allocated { get; }
parameters: []
return:
type: System.UIntPtr
content.vb: Public ReadOnly Property Allocated As UIntPtr
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocated*
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.#ctor(System.UIntPtr)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.#ctor(System.UIntPtr)
id: '#ctor(System.UIntPtr)'
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: VirtualArena(nuint)
nameWithType: VirtualArena.VirtualArena(nuint)
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.VirtualArena(nuint)
type: Constructor
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: .ctor
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 34
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public VirtualArena(nuint reserveCapacity)
parameters:
- id: reserveCapacity
type: System.UIntPtr
content.vb: Public Sub New(reserveCapacity As UIntPtr)
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.#ctor*
nameWithType.vb: VirtualArena.New(UIntPtr)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.New(System.UIntPtr)
name.vb: New(UIntPtr)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
id: Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Allocate(nuint, nuint, AllocationOption)
nameWithType: VirtualArena.Allocate(nuint, nuint, AllocationOption)
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate(nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Allocate
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 58
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Allocates a block of memory of the specified size and alignment, using the given allocation options.
remarks: This is thread safe.
example: []
syntax:
content: public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)
parameters:
- id: size
type: System.UIntPtr
description: The number of bytes to allocate. Must be greater than zero and less than or equal to the reserved capacity.
- id: alignment
type: System.UIntPtr
description: The alignment, in bytes, for the allocated memory block. Must be a power of two.
- id: allocationOption
type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
description: The allocation options that control allocation behavior.
return:
type: System.Void*
description: A pointer to the allocated memory block if the allocation succeeds, otherwise null.
content.vb: Public Function Allocate(size As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
nameWithType.vb: VirtualArena.Allocate(UIntPtr, UIntPtr, AllocationOption)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Allocate(System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
name.vb: Allocate(UIntPtr, UIntPtr, AllocationOption)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
id: Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Reallocate(void*, nuint, nuint, nuint, AllocationOption)
nameWithType: VirtualArena.Reallocate(void*, nuint, nuint, nuint, AllocationOption)
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate(void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Reallocate
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 135
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Reallocates a block of memory to a new size and alignment.
remarks: The returned pointer must be freed using the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Free(System.Void*)" data-throw-if-not-resolved="false"></xref> method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller.
example: []
syntax:
content: public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
parameters:
- id: ptr
type: System.Void*
description: A pointer to the memory block to reallocate.
- id: oldSize
type: System.UIntPtr
description: The size of the original memory block.
- id: newSize
type: System.UIntPtr
description: The size of the new memory block.
- id: alignment
type: System.UIntPtr
description: The alignment of the new memory block.
- id: allocationOption
type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
description: The allocation options.
return:
type: System.Void*
description: A pointer to the reallocated memory block. null if reallocation fails.
content.vb: Public Function Reallocate(ptr As Void*, oldSize As UIntPtr, newSize As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
nameWithType.vb: VirtualArena.Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reallocate(Void*, System.UIntPtr, System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
name.vb: Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free(System.Void*)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free(System.Void*)
id: Free(System.Void*)
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Free(void*)
nameWithType: VirtualArena.Free(void*)
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free(void*)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Free
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 218
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Frees a previously allocated block of memory.
remarks: The pointer must have been returned by a previous call to the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Allocate(System.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> or <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Reallocate(System.Void*%2cSystem.UIntPtr%2cSystem.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> method. After calling this method, the pointer is no longer valid and must not be used.
example: []
syntax:
content: public readonly void Free(void* ptr)
parameters:
- id: ptr
type: System.Void*
description: A pointer to the memory block to free.
content.vb: Public Sub Free(ptr As Void*)
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}.Free(System.Void*)
nameWithType.vb: VirtualArena.Free(Void*)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Free(Void*)
name.vb: Free(Void*)
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reset
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reset
id: Reset
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Reset()
nameWithType: VirtualArena.Reset()
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reset()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Reset
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 226
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Resets the arena.
example: []
syntax:
content: public void Reset()
content.vb: Public Sub Reset()
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Reset*
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Dispose
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Dispose
id: Dispose
parent: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
langs:
- csharp
- vb
name: Dispose()
nameWithType: VirtualArena.Dispose()
fullName: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Dispose()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Dispose
path: src/Misaki.HighPerformance.LowLevel/Buffer/VirtualArena.cs
startLine: 232
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
example: []
syntax:
content: public void Dispose()
content.vb: Public Sub Dispose()
overload: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.Dispose*
implements:
- System.IDisposable.Dispose
references:
- uid: Misaki.HighPerformance.LowLevel.Buffer
commentId: N:Misaki.HighPerformance.LowLevel.Buffer
href: Misaki.html
name: Misaki.HighPerformance.LowLevel.Buffer
nameWithType: Misaki.HighPerformance.LowLevel.Buffer
fullName: Misaki.HighPerformance.LowLevel.Buffer
spec.csharp:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
spec.vb:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}
commentId: T:Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.VirtualArena,Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions}
parent: Misaki.HighPerformance.LowLevel.Buffer
definition: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
name: IMemoryAllocator<VirtualArena, VirtualArena.CreationOptions>
nameWithType: IMemoryAllocator<VirtualArena, VirtualArena.CreationOptions>
fullName: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator<Misaki.HighPerformance.LowLevel.Buffer.VirtualArena, Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions>
nameWithType.vb: IMemoryAllocator(Of VirtualArena, VirtualArena.CreationOptions)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator(Of Misaki.HighPerformance.LowLevel.Buffer.VirtualArena, Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions)
name.vb: IMemoryAllocator(Of VirtualArena, VirtualArena.CreationOptions)
spec.csharp:
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
name: IMemoryAllocator
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
- name: <
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
name: VirtualArena
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.html
- name: ','
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
name: VirtualArena
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions
name: CreationOptions
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions.html
- name: '>'
spec.vb:
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
name: IMemoryAllocator
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
- name: (
- name: Of
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
name: VirtualArena
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.html
- name: ','
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena
name: VirtualArena
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions
name: CreationOptions
href: Misaki.HighPerformance.LowLevel.Buffer.VirtualArena.CreationOptions.html
- name: )
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: System.ValueType.Equals(System.Object)
commentId: M:System.ValueType.Equals(System.Object)
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
name: Equals(object)
nameWithType: ValueType.Equals(object)
fullName: System.ValueType.Equals(object)
nameWithType.vb: ValueType.Equals(Object)
fullName.vb: System.ValueType.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
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