Files
Misaki.HighPerformance/Misaki.HighPerformance.Image/StbImage.cs
Misaki eeff3313b5 Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
2025-07-12 19:48:42 +09:00

96 lines
1.8 KiB
C#

using Misaki.HighPerformance.Image.Runtime;
using System;
using System.IO;
using System.Runtime.InteropServices;
using Misaki.HighPerformance.Image;
namespace Misaki.HighPerformance.Image
{
#if !STBSHARP_INTERNAL
public
#else
internal
#endif
static unsafe partial class StbImage
{
public static string stbi__g_failure_reason;
public static readonly char[] stbi__parse_png_file_invalid_chunk = new char[25];
public static int NativeAllocations
{
get
{
return MemoryStats.Allocations;
}
}
public class stbi__context
{
private readonly Stream _stream;
public byte[] _tempBuffer;
public int img_n = 0;
public int img_out_n = 0;
public uint img_x = 0;
public uint img_y = 0;
public stbi__context(Stream stream)
{
if (stream == null)
throw new ArgumentNullException("stream");
_stream = stream;
}
public Stream Stream
{
get
{
return _stream;
}
}
}
private static int stbi__err(string str)
{
stbi__g_failure_reason = str;
return 0;
}
public static byte stbi__get8(stbi__context s)
{
var b = s.Stream.ReadByte();
if (b == -1) return 0;
return (byte)b;
}
public static void stbi__skip(stbi__context s, int skip)
{
s.Stream.Seek(skip, SeekOrigin.Current);
}
public static void stbi__rewind(stbi__context s)
{
s.Stream.Seek(0, SeekOrigin.Begin);
}
public static int stbi__at_eof(stbi__context s)
{
return s.Stream.Position == s.Stream.Length ? 1 : 0;
}
public static int stbi__getn(stbi__context s, byte* buf, int size)
{
if (s._tempBuffer == null ||
s._tempBuffer.Length < size)
s._tempBuffer = new byte[size * 2];
var result = s.Stream.Read(s._tempBuffer, 0, size);
Marshal.Copy(s._tempBuffer, 0, new IntPtr(buf), result);
return result;
}
}
}