Files
Misaki.HighPerformance/Misaki.HighPerformance.Mathematics/float2.tt
Misaki eeff3313b5 Add image processing and memory management features
Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management.
Added `AnimatedFrameResult` class for individual frames in animated images.
Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs.
Added `ColorComponents` enum for different color formats.
Added `ImageInfo` struct for image dimensions and color components.
Added `CRuntime` class for low-level memory management functions.
Added `MemoryStats` class to track memory allocation statistics.
Added utility functions for creating multi-dimensional arrays.
Added new structures for fixed-size UTF-8 encoded strings.
Added benchmarking classes to test new memory management features.

Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation.
Changed project files to target .NET 9.0 and enable new features.
Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters.
Changed `BitSet.cs` to enhance bit manipulation methods.
Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing.

Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic.
Removed `Free` method from `IAllocator.cs` interface.
Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase.

Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace.
Refactored `MemoryUtilities` class to include new memory operation methods.
Refactored `UnsafeUtilities.cs` to support new collection structures.
2025-07-12 19:48:42 +09:00

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<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ include file="Utilities.ttinclude" #>
<#@ output extension=".gen.cs" #>
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Mathematics;
<#
var dimension = 2;
var components = new[] { "x", "y" };
var structName = $"float{dimension}";
#>
public struct <#= structName #>
{
<# for(int i = 0; i < dimension; i++) { #>
public float <#= components[i] #>;
<# } #>
public <#= structName #>(float value)
{
<# for(int i = 0; i < dimension; i++) { #>
this.<#= components[i] #> = value;
<# } #>
}
public <#= structName #>(<#= string.Join(", ", components.Take(dimension).Select(c => $"float {c}")) #>)
{
<# for(int i = 0; i < dimension; i++) { #>
this.<#= components[i] #> = <#= components[i] #>;
<# } #>
}
<# foreach (var otherDim in dimensions.Where(d => d != dimension))
{
string otherStructName = $"float{otherDim}";
if (otherDim < dimension)
{
#>
public <#= structName #>(<#= otherStructName #> value)
{
<# for(int i = 0; i < Math.Min(dimension, otherDim); i++) { #>
this.<#= components[i] #> = value.<#= components[i] #>;
<#
}
for(int i = otherDim; i < dimension; i++) {
#>
this.<#= components[i] #> = 0.0f;
<# } #>
}
<# }
else
{ #>
public <#= structName #>(<#= otherStructName #> value)
{
<#
for(int i = 0; i < dimension; i++) {
#>
this.<#= components[i] #> = value.<#= components[i] #>;
<# } #>
}
<#
}
}
#>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator +(<#= structName #> lhs, <#= structName #> rhs)
{
return (lhs.AsVector128() + rhs.AsVector128()).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator +(<#= structName #> lhs, float rhs)
{
return lhs + new <#= structName #>(rhs);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator -(<#= structName #> lhs, <#= structName #> rhs)
{
return (lhs.AsVector128() - rhs.AsVector128()).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator -(<#= structName #> lhs, float rhs)
{
return lhs - new <#= structName #>(rhs);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator *(<#= structName #> lhs, <#= structName #> rhs)
{
return (lhs.AsVector128() * rhs.AsVector128()).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator *(<#= structName #> lhs, float rhs)
{
return (lhs.AsVector128() * rhs).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator /(<#= structName #> lhs, <#= structName #> rhs)
{
return (lhs.AsVector128() / rhs.AsVector128()).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator /(<#= structName #> lhs, float rhs)
{
return (lhs.AsVector128() / rhs).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static <#= structName #> operator -(<#= structName #> value)
{
return (-value.AsVector128()).AsFloat<#= dimension #>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(<#= structName #> lhs, <#= structName #> rhs)
{
return lhs.AsVector128() == rhs.AsVector128();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(<#= structName #> lhs, <#= structName #> rhs)
{
return !(lhs == rhs);
}
<#
var validComponents = components.Take(dimension).ToArray();
var swizzles = GenerateSwizzles(validComponents, 4);
foreach (var swizzle in swizzles)
{
var targetDim = swizzle.Length;
var targetStruct = $"float{targetDim}";
#>
public readonly <#= targetStruct #> <#= swizzle #>
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new <#= targetStruct #>(<#= string.Join(", ", swizzle.Select(c => $"this.{c}")) #>);
}
<#
}
#>
public override readonly string ToString()
{
return $"(<#= string.Join(", ", components.Take(dimension).Select(c => $"{c}: {{this.{c}}}")) #>)";
}
}