Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Buffer/MemoryPool.cs
Misaki faf87953a3 feat(memory): add generic IMemoryAllocator and MemoryPool
Refactored Arena, DynamicArena, FreeList, and Stack to implement the new IMemoryAllocator<TSelf, TOpts> interface, standardizing allocation and free methods. Introduced MemoryPool<T, TOpts> for allocator lifetime management and AllocationHandle access. Updated Program.cs to use MemoryPool, replacing AllocationManager. Minor project file updates included.
2026-03-18 21:19:51 +09:00

74 lines
2.0 KiB
C#

using Misaki.HighPerformance.LowLevel.Utilities;
namespace Misaki.HighPerformance.LowLevel.Buffer;
public unsafe struct MemoryPool<T, TOpts> : IDisposable
where T : unmanaged, IMemoryAllocator<T, TOpts>
{
private T* _pAllocator;
private AllocationHandle _allocationHandle;
public readonly ref T Allocator => ref *_pAllocator;
public readonly AllocationHandle AllocationHandle => _allocationHandle;
public MemoryPool(in TOpts opts)
{
_pAllocator = (T*)Malloc((nuint)sizeof(T));
*_pAllocator = T.Create(opts);
_allocationHandle = new AllocationHandle
{
State = _pAllocator,
Alloc = &Allocate,
Realloc = &Reallocate,
Free = &Free,
IsValid = null
};
}
private static void* Allocate(void* pAllocator, nuint size, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
{
return ((T*)pAllocator)->Allocate(size, alignment, allocationOption);
}
private static void* Reallocate(void* pAllocator, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption, MemoryHandle* pHandle)
{
if (ptr == null)
{
return Allocate(pAllocator, newSize, alignment, allocationOption, pHandle);
}
MemoryHandle newHandle;
var newPtr = Allocate(pAllocator, newSize, alignment, allocationOption, &newHandle);
if (newPtr == null)
{
return null;
}
MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
Free(pAllocator, ptr, *pHandle);
*pHandle = newHandle;
return newPtr;
}
private static void Free(void* pAllocator, void* ptr, MemoryHandle handle)
{
((T*)pAllocator)->Free(ptr);
}
public void Dispose()
{
if (_pAllocator == null)
{
return;
}
_pAllocator->Dispose();
MemoryUtility.Free(_pAllocator);
_pAllocator = null;
_allocationHandle = default;
}
}