Added:
- AOV support for normals, albedo, and depth marked as completed.
- New function `normal_unpack` in `BSDF.h`.
- New field `esp` in `ray_t` structure in `RayIntersection.h`.
Changed:
- Updated `normal_ts_to_ws` to accept an additional parameter.
- Refactored `weight_nee_light` for clarity.
- Modified `RAY_EPSILON` for improved precision.
- Updated `path_output` structure to include a `normal` field.
- Normalized unpacked normal vector in `normal_unpack` function.
- Updated `path_trace` to use closest hit ray intersection.
- Updated `render_aov` to utilize closest hit logic.
- Modified `ray_create` to initialize `esp` based on ray origin.
- Improved accuracy in `offset_ray_origin` calculations.
- Updated ray intersection logic in `ray_intersect_triangle` and `ray_intersect_aabb` to include epsilon checks.
- Updated `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` for shadow rays.
- Adjusted `sample_bsdf_simple_lit` for incoming light direction calculations.
- Enhanced `render_pixel` to manage AOV flags effectively.
- Changed camera rotation and light intensity in `scene_setup`.
- Simplified texture loading by removing unnecessary sRGB conversion.
Modified:
- Several binary image files have been updated.
Added three binary files: `golden_gate_hills_1k.hdr`, `rogland_sunset_1k.hdr`, and `studio_small_03_1k.hdr`.
Added a new inline function `weight_nee_light` in `BSDF.h` to compute the weighted contribution of light based on the next event estimation (NEE).
Added a new function pointer type `sky_free_f` in `Light.h` for freeing sky light data.
Added a new structure `hdr_sky_data_t` in `SkyLight.h` to hold HDR sky data, including texture and intensity.
Changed the `RAY_EPSILON` definition in `Common.h` to a new value.
Changed the `light_collection_free` function in `Light.h` to include freeing sky light data if it exists.
Changed the `sky_create_hdr_sky` function in `SkyLight.h` to initialize HDR sky data and compute marginal and conditional distributions.
Changed the `texture_load` function in `Texture.h` to accept a `stride` parameter for different texture formats.
Changed the `evaluate_bsdf_directional` function in `LightEvaluation.c` to handle light intensity checks.
Changed the `evaluate_bsdf_const_sky` function in `SkyLight.c` to use a pointer for sky data and added checks for intensity.
Removed TODO comments related to handling triangle and material removal in `Triangle.h` and `Light.h`.
Removed the old `weight_sky_light` function in `SkyLight.h` and replaced it with the new `weight_nee_light` function.
Updated the `scene_setup` function in `main.c` to change camera position and light direction, and to load HDR textures.
Increased the sample count in the rendering configuration in `main.c` for better quality rendering.
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
Added:
- Updated `.gitignore` to ignore the `[Bb]uild/` directory.
- Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support.
Changed:
- Removed line in `settings.json` that disabled error squiggles for C/C++ code.
- Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties.
- Reordered parameters in `triangle_collection_init` for clarity.
- Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`.
- Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management.
- Updated `window_create` in `Window.h` to accept a `render_job_t` parameter.
- Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.