Changed CMakeLists.txt to set the C standard to C11. Added multiple binary image files for new visual assets. Added several new image files to enhance rendering capabilities. Changed stb_image.h to improve support for various image formats. Changed ray tracing engine to enhance ray creation and intersection. Changed triangle structure to use a vertex array for better attribute handling. Changed scene initialization to accommodate new texture management.
79 lines
1.7 KiB
C
79 lines
1.7 KiB
C
#include "Rendering/Scene.h"
|
|
|
|
bool scene_init(scene_t* scene, uint64_t triangle_count, uint16_t texture_count, uint8_t material_count, uint32_t punctual_light_count)
|
|
{
|
|
scene_t temp = {0};
|
|
|
|
if (!triangle_collection_init(triangle_count, &temp.triangles))
|
|
{
|
|
goto triangle_failed;
|
|
}
|
|
|
|
if (!texture_collection_init(texture_count, &temp.textures))
|
|
{
|
|
goto texture_failed;
|
|
}
|
|
|
|
if (!material_collection_init(material_count, &temp.materials))
|
|
{
|
|
goto material_failed;
|
|
}
|
|
|
|
if (!light_collection_create(punctual_light_count, 16, &temp.lights)) // NOTE: We just fixed the max directional light count to 16.
|
|
{
|
|
goto light_failed;
|
|
}
|
|
|
|
temp.camera = camera_create(
|
|
(vec3s){0.0f, 0.0f, 5.0f},
|
|
glms_quat_identity(),
|
|
0.025f,
|
|
0.036f,
|
|
16.0f / 9.0f
|
|
);
|
|
|
|
*scene = temp;
|
|
return true;
|
|
|
|
light_failed:
|
|
material_collection_free(&temp.materials);
|
|
material_failed:
|
|
texture_collection_free(&temp.textures);
|
|
texture_failed:
|
|
triangle_collection_free(&temp.triangles);
|
|
triangle_failed:
|
|
return false;
|
|
}
|
|
|
|
bool scene_build_bvh(scene_t* scene)
|
|
{
|
|
if (scene == NULL || scene->triangles.count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bvh_tree_t bvh_tree = {0};
|
|
if (!bvh_tree_init(&bvh_tree, &scene->triangles))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bvh_tree_build(&bvh_tree);
|
|
scene->bvh_tree = bvh_tree;
|
|
return true;
|
|
}
|
|
|
|
void scene_free(scene_t* scene)
|
|
{
|
|
if (scene == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bvh_tree_free(&scene->bvh_tree);
|
|
triangle_collection_free(&scene->triangles);
|
|
texture_collection_free(&scene->textures);
|
|
material_collection_free(&scene->materials);
|
|
light_collection_free(&scene->lights);
|
|
}
|