Files
SimpleRayTracing/header/Rendering/RenderTarget.h
Misaki 1162575545 Changed function signatures to remove const qualifiers
Changed several function signatures across multiple files to remove the `const` qualifier from parameters of type `vec3s` for improved flexibility.
Changed `material_collection_create` to `material_collection_init` for better initialization handling.
Changed `scene_create` to `scene_init` to return a boolean indicating success or failure.
Changed `render_target_create` to `render_target_init` for consistent initialization practices.
Changed `window_create` to remove `const` from its parameters for consistency.
Changed `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` to remove `const` from their parameters.
Changed `sample_bsdf_simple_lit` and `sample_bsdf_pdf_simple_lit` to remove `const` from the `normal` parameter.
Changed `scene_render` to take a pointer to `render_target_t` instead of returning it directly.
Updated `main.c` to reflect new initialization functions for better memory management.
2025-04-18 10:51:46 +09:00

21 lines
613 B
C

#ifndef RENDERTARGET_H
#define RENDERTARGET_H
#include "Common.h"
#include <stdint.h>
typedef struct
{
vec4s* buffer;
uint32_t width;
uint32_t height;
} render_target_t;
bool render_target_init(uint32_t width, uint32_t height, render_target_t* render_target);
vec4s render_target_get_pixel(const render_target_t* render_target, uint32_t x, uint32_t y);
void render_target_set_pixel(render_target_t* render_target, uint32_t x, uint32_t y, vec4s color);
unsigned char* render_target_to_char(render_target_t* render_target);
void render_target_free(render_target_t* target);
#endif // RENDERTARGET_H