Changed CMakeLists.txt to set the C standard to C11. Added multiple binary image files for new visual assets. Added several new image files to enhance rendering capabilities. Changed stb_image.h to improve support for various image formats. Changed ray tracing engine to enhance ray creation and intersection. Changed triangle structure to use a vertex array for better attribute handling. Changed scene initialization to accommodate new texture management.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
#ifndef TRIANGLE_H
|
|
#define TRIANGLE_H
|
|
|
|
#include "Common.h"
|
|
#include "Geometry/AABB.h"
|
|
#include <stdint.h>
|
|
|
|
typedef struct
|
|
{
|
|
vec3s position;
|
|
vec3s normal;
|
|
vec3s color;
|
|
vec2s uv;
|
|
} vertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
vertex_t vertices[3];
|
|
vec3s face_normal;
|
|
|
|
uint8_t material_id;
|
|
} triangle_t;
|
|
|
|
//TODO: Handle triangle remove, we can use something like sparse set.
|
|
typedef struct
|
|
{
|
|
uint64_t count;
|
|
uint64_t size;
|
|
|
|
triangle_t* buffer;
|
|
} triangle_collection_t;
|
|
|
|
bool triangle_collection_init(size_t size, triangle_collection_t* triangles);
|
|
void triangle_collection_resize(triangle_collection_t* collection, size_t size);
|
|
void triangle_collection_free(triangle_collection_t* collection);
|
|
|
|
void triangle_create(vertex_t v1, vertex_t v2, vertex_t v3, uint8_t material_id, triangle_collection_t* collection);
|
|
|
|
inline vec3s triangle_centroid(const triangle_t triangle)
|
|
{
|
|
return glms_vec3_scale(glms_vec3_add(glms_vec3_add(triangle.vertices[0].position, triangle.vertices[1].position), triangle.vertices[2].position), 1.0f / 3.0f);
|
|
}
|
|
|
|
inline aabb_t compute_bounds_triangle(triangle_t triangle)
|
|
{
|
|
aabb_t bounds;
|
|
bounds.min = glms_vec3_minv(triangle.vertices[0].position, glms_vec3_minv(triangle.vertices[1].position, triangle.vertices[2].position));
|
|
bounds.max = glms_vec3_maxv(triangle.vertices[0].position, glms_vec3_maxv(triangle.vertices[1].position, triangle.vertices[2].position));
|
|
return bounds;
|
|
}
|
|
|
|
#endif // TRIANGLE_H
|