Files
SimpleRayTracing/header/Rendering/Camera.h
Misaki 17872804c5 Update project files and enhance rendering system
Added:
- Updated `.gitignore` to ignore the `[Bb]uild/` directory.
- Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support.

Changed:
- Removed line in `settings.json` that disabled error squiggles for C/C++ code.
- Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties.
- Reordered parameters in `triangle_collection_init` for clarity.
- Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`.
- Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management.
- Updated `window_create` in `Window.h` to accept a `render_job_t` parameter.
- Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
2025-04-23 22:24:02 +09:00

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C

#ifndef CAMERA_H
#define CAMERA_H
#include "cglm/struct/vec3.h"
typedef struct
{
vec3s position;
versors rotation;
float focal_length;
float size_x;
float size_y;
float fov_x;
float fov_y;
} camera_t;
camera_t camera_create(vec3s position, versors rotation, float focal_length, float size_x, float aspect_ratio);
#endif // CAMERA_H