Files
SimpleRayTracing/native/header/Lighting/LightEvaluation.h
Misaki f1d3dddb9a Change project structure;
Added new c# binding;
2025-12-30 20:54:05 +09:00

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738 B
C

#ifndef LIGHT_EVALUATION_H
#define LIGHT_EVALUATION_H
#include "Lighting/Light.h"
#include "Material/Material.h"
#include "Geometry/Triangle.h"
#include "Rendering/Scene.h"
path_output evaluate_bsdf_directional( directional_light_t light, const light_shading_context_t* context, vec3s throughput, uint32_t sample_index);
inline path_output evaluate_bsdf_sky(const light_collection_t* lights, const light_shading_context_t* context, vec3s throughput, uint32_t sample_index)
{
path_output output = {0};
if (lights->sky_light.evaluate_bsdf_sky != NULL)
{
output = lights->sky_light.evaluate_bsdf_sky(lights->sky_light.data, context, throughput, sample_index);
}
return output;
}
#endif // LIGHT_EVALUATION_H