Files
SimpleRayTracing/source/Triangle.c
2025-04-15 11:29:46 +09:00

62 lines
1.5 KiB
C

#include "Triangle.h"
triangle_collection_t triangle_collection_create(size_t size)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_collection_t collection = {0};
collection.buffer = (triangle_t*)malloc(size * sizeof(triangle_t));
collection.size = (uint64_t)size;
return collection;
}
void triangle_collection_resize(triangle_collection_t* collection, size_t size)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_t* temp = realloc(collection->buffer, size * sizeof(triangle_t));
if (temp != NULL)
{
collection->buffer = temp;
collection->size = (uint64_t)size;
}
}
void triangle_collection_free(triangle_collection_t* collection)
{
if (collection->buffer != NULL)
{
free(collection->buffer);
collection->buffer = NULL;
}
}
void triangle_create(vec3s point1, vec3s point2, vec3s point3, uint8_t material_id, triangle_collection_t* collection)
{
if (collection->count >= collection->size)
{
triangle_collection_resize(collection, collection->size * 2);
}
triangle_t new_triangle;
new_triangle.point1 = point1;
new_triangle.point2 = point2;
new_triangle.point3 = point3;
new_triangle.material_id = material_id;
vec3s edge1 = glms_vec3_sub(point2, point1);
vec3s edge2 = glms_vec3_sub(point3, point1);
new_triangle.normal = glms_vec3_normalize(glms_vec3_cross(edge1, edge2));
collection->buffer[collection->count] = new_triangle;
collection->count++;
}