Files
SimpleRayTracing/native/source/Rendering/Camera.c
Misaki f1d3dddb9a Change project structure;
Added new c# binding;
2025-12-30 20:54:05 +09:00

17 lines
518 B
C

#include "Rendering/Camera.h"
camera_t camera_create(vec3s position, versors rotation, float focal_length, float size_x, float aspect_ratio)
{
camera_t camera =
{
.position = position,
.rotation = rotation,
.focal_length = focal_length,
.size_x = size_x,
.size_y = size_x / aspect_ratio,
.fov_x = 2.0f * (float)atan(size_x / (2.0f * focal_length)),
.fov_y = 2.0f * (float)atan(size_x / (2.0f * focal_length * aspect_ratio)),
};
return camera;
}