Add assets
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cainos.LucidEditor
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{
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
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public class AssetsOnlyAttribute : Attribute
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{
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public AssetsOnlyAttribute()
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{
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}
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}
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}
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