Files
Two-World/Assets/Scripts/Manager/EventManager.cs
2025-05-08 09:24:43 +09:00

28 lines
515 B
C#

using UnityEngine;
public class EventManager : MonoBehaviour
{
[SerializeField]
private Player _player;
[SerializeField]
private Goal _goal;
[SerializeField]
private UIManager _uiManager;
private void Start()
{
_player.OnPlayerDead += OnPlayerDead;
_goal.OnGoalReached += OnGoalReached;
}
private void OnPlayerDead()
{
_uiManager.ShowGameOverPanel();
}
private void OnGoalReached()
{
_uiManager.ShowSuccessPanel();
}
}