Files
Two-World/Assets/Scripts/Goal.cs
2025-05-08 09:24:43 +09:00

15 lines
277 B
C#

using System;
using UnityEngine;
public class Goal : MonoBehaviour
{
public Action OnGoalReached;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
OnGoalReached?.Invoke();
}
}
}