Files
2025-11-09 23:36:29 +08:00

20 lines
605 B
C#

using System.Threading.Tasks;
using A2W;
using UnityEngine;
public class SceneInit : MonoBehaviour
{
MessagePanel messagePanel;
async Task Init()
{
// messagePanel = await UIManager.instance.ShowPanel<MessagePanel>();
// messagePanel.AddMessage("寻找有关于音乐的物品");
// Debug.Log("寻找有关于音乐的物品");
}
async void Start()
{
messagePanel = await UIManager.instance.ShowPanel<MessagePanel>();
messagePanel.AddMessage("Search for items related to music");
Debug.Log("寻找有关于音乐的物品");
}
}