18 lines
417 B
C#
18 lines
417 B
C#
using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 关卡数据
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/// </summary>
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[CreateAssetMenu(fileName = "LevelData", menuName = "Scriptable Objects/LevelData")]
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public class LevelData : ScriptableObject
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{
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public int currentLevelIndex = 0;
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public List<Level> levels = new List<Level>();
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}
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[System.Serializable]
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public class Level
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{
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public string name;
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public string sceneName;
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}
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