Files
2025-11-09 13:26:17 +08:00

18 lines
417 B
C#

using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 关卡数据
/// </summary>
[CreateAssetMenu(fileName = "LevelData", menuName = "Scriptable Objects/LevelData")]
public class LevelData : ScriptableObject
{
public int currentLevelIndex = 0;
public List<Level> levels = new List<Level>();
}
[System.Serializable]
public class Level
{
public string name;
public string sceneName;
}