36 lines
651 B
Plaintext
36 lines
651 B
Plaintext
Shader "Invisible" {
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Subshader {Pass {
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GLSLPROGRAM
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#ifdef VERTEX
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void main() {}
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#endif
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#ifdef FRAGMENT
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void main() {}
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#endif
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ENDGLSL
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}}
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Subshader {Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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struct v2f {
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fixed4 position : SV_POSITION;
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};
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v2f vert() {
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v2f o;
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o.position = fixed4(0,0,0,0);
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return o;
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}
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fixed4 frag() : COLOR {
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return fixed4(0,0,0,0);
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}
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ENDCG
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}}
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}
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