Files
Unity20GameJam/Assets/Gameplay/Scripts/Launch/LaunchManager.cs
2025-11-09 16:06:32 +08:00

26 lines
556 B
C#

using UnityEngine;
using A2W;
using Cysharp.Threading.Tasks;
public class LaunchManager : SceneSingleton<LaunchManager>
{
private async void Awake()
{
UIManager.instance.Init();
await UIManager.instance.ShowPanel<LaunchPanel>();
//await UniTask.Delay(2000);
//var panel = await UIManager.instance.ShowPanel<MessagePanel>();
//await UniTask.Delay(2000);
//panel.AddMessage("Test Message Forever");
//await UniTask.Delay(2000);
//panel.AddMessage("Test Message 2s", 2);
}
}