Files
Unity20GameJam/Assets/A2WToolBox/Runtime/Singleton/Singleton.cs

63 lines
1.8 KiB
C#

using UnityEngine;
namespace A2W
{
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
private static object _lock = new object();
public static T instance
{
get
{
//if (applicationIsQuitting)
//{
// return null;
//}
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
{
var objs = FindObjectsByType<T>(FindObjectsSortMode.None);
if (objs.Length > 0)
{
_instance = objs[0];
if (objs.Length > 1)
{
for (var i = 1; i < objs.Length; i++)
{
Destroy(objs[i].gameObject);
}
}
}
if (_instance == null)
{
var singleton = new GameObject();
_instance = singleton.AddComponent<T>();
singleton.name = "(singleton)" + typeof(T).ToString();
DontDestroyOnLoad(singleton);
}
}
}
}
return _instance;
}
}
//private static bool applicationIsQuitting = false;
//public void OnDestroy()
//{
// applicationIsQuitting = true;
//}
}
}