9 lines
282 B
C#
9 lines
282 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "ObjectiveConfig", menuName = "Scriptable Objects/ObjectiveConfig")]
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public class ObjectiveConfig : ScriptableObject
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{
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public List<string> subObjectives = new();
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public ObjectiveConfig next;
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} |