Files
Unity20GameJam/Assets/Scripts/ScriptableObject/ObjectiveConfig.cs
2025-11-08 21:47:22 +09:00

9 lines
282 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ObjectiveConfig", menuName = "Scriptable Objects/ObjectiveConfig")]
public class ObjectiveConfig : ScriptableObject
{
public List<string> subObjectives = new();
public ObjectiveConfig next;
}