Files
Unity20GameJam/Assets/Scripts/ViewAlignmentDetector.cs
2025-11-08 21:47:22 +09:00

27 lines
715 B
C#

using UnityEngine;
public class ViewAlignmentDetector
{
private readonly Transform _observer;
private readonly Transform _target;
public float positionErrorMargin = 1.0f;
public float viewErrorMargin = 10.0f;
public ViewAlignmentDetector(Transform observer, Transform target)
{
_observer = observer;
_target = target;
}
public bool IsAligned()
{
float dist = Vector3.Distance(_observer.position, _target.position);
bool positionMatch = dist <= positionErrorMargin;
float angle = Vector3.Angle(_observer.forward, _target.forward);
bool angleMatch = angle <= viewErrorMargin;
return positionMatch && angleMatch;
}
}