Files
com.misaki.ao-volume/Runtime/Models/AoVolume.cs
2025-02-22 03:04:15 +09:00

55 lines
1.3 KiB
C#

using UnityEngine;
namespace Misaki.AoVolume
{
[ExecuteInEditMode]
internal class AoVolume : MonoBehaviour
{
private VolumeEntity _entity = VolumeEntity.Invalid;
public bool dynamicVolume;
public VolumeData data;
private void UpdateMatrixData()
{
data.worldMatrix = transform.localToWorldMatrix;
data.inverseWorldMatrix = transform.worldToLocalMatrix;
}
private void OnEnable()
{
if (_entity.IsValid)
{
return;
}
UpdateMatrixData();
_entity = VolumeDatabase.Instance.CreateEntity(data);
}
private void OnDisable()
{
VolumeDatabase.Instance.DestroyEntity(ref _entity);
}
private void Update()
{
if (dynamicVolume && transform.hasChanged)
{
UpdateMatrixData();
ref var oldData = ref VolumeDatabase.Instance.GetDataRef(_entity);
oldData = data;
transform.hasChanged = false;
}
}
private void OnDrawGizmos()
{
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = Color.green;
Gizmos.DrawWireCube(Vector3.zero, data.size);
}
}
}