34 lines
919 B
C#
34 lines
919 B
C#
namespace Misaki.AoVolume
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{
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internal readonly struct VolumeEntity
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{
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private const int _INVALID_INDEX = -1;
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public readonly int entityIndex;
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public readonly bool IsValid => entityIndex != _INVALID_INDEX;
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public static readonly VolumeEntity Invalid = new(_INVALID_INDEX);
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public VolumeEntity(int index)
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{
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this.entityIndex = index;
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}
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}
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// Intermediate struct which holds the data index of an entity and other information.
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internal readonly struct VolumeEntityInfo
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{
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private const int _INVALID_INDEX = -1;
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public readonly int dataIndex;
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public static readonly VolumeEntityInfo Invalid = new VolumeEntityInfo(_INVALID_INDEX);
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public bool IsValid => dataIndex != _INVALID_INDEX;
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public VolumeEntityInfo(int dataIndex)
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{
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this.dataIndex = dataIndex;
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}
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}
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} |