Misaki
eb6c2d9e54
Updated GenerateMask helper
2025-01-23 23:56:11 +09:00
Misaki
b00b63cfb4
Added ChannelMixer
2024-12-26 19:48:31 +09:00
Misaki
2a455513bc
Added GenerateMask to AssetsHelpers;
2024-12-26 00:44:11 +09:00
Misaki
509357011c
Changed AssetsHelpers from editor window to context menu workflow.
2024-12-24 16:16:12 +09:00
Misaki
a93660b771
Added MaterialHelpers;
2024-12-18 00:14:15 +09:00
Misaki
a9095d9636
Finished the code for radial distribution
2024-09-24 21:35:53 +09:00
Misaki
df0194ff9c
Added object distributuon calculationg
2024-09-22 00:11:03 +09:00
Misaki
77d16fbffa
Change from Object.InstantiateAsync to GameObject.InstantiateGameObjects to utilize jobs.
2024-09-19 23:46:41 +09:00
Misaki
4a15d63447
Fix error amd Update features.
...
Changed Span<PointData> to ReadOnlySpan<PointData> on method Operate in EffectorBase.cs
Changed the return type of method Operate in EffectorBase.cs from void to PointDate
Added FieldHelper and BlendField function to make the blending work.
2024-09-18 19:49:32 +09:00
Misaki
0ae44d6139
Switch points generation from managed thread to unmanaged thread; Change Spline to NativeSpline; Add converter for DistributionMode and update cloner editor ui; Add MeshData type for object distribution calculation; Add ObjectDistributionSetting and ObjectDistributionCalculation(Vertex and Edge Mode);
2024-09-17 18:27:35 +09:00
Misaki
1c39403cbf
Update effector base and push apart effector
2024-09-16 22:17:03 +09:00
Misaki
8374938734
Upload license
2024-09-16 00:09:24 +09:00
Misaki
0a4745662a
Upload project files
2024-09-16 00:08:10 +09:00