Commit Graph

13 Commits

Author SHA1 Message Date
Misaki
eb6c2d9e54 Updated GenerateMask helper 2025-01-23 23:56:11 +09:00
Misaki
b00b63cfb4 Added ChannelMixer 2024-12-26 19:48:31 +09:00
Misaki
2a455513bc Added GenerateMask to AssetsHelpers; 2024-12-26 00:44:11 +09:00
Misaki
509357011c Changed AssetsHelpers from editor window to context menu workflow. 2024-12-24 16:16:12 +09:00
Misaki
a93660b771 Added MaterialHelpers; 2024-12-18 00:14:15 +09:00
Misaki
a9095d9636 Finished the code for radial distribution 2024-09-24 21:35:53 +09:00
Misaki
df0194ff9c Added object distributuon calculationg 2024-09-22 00:11:03 +09:00
Misaki
77d16fbffa Change from Object.InstantiateAsync to GameObject.InstantiateGameObjects to utilize jobs. 2024-09-19 23:46:41 +09:00
Misaki
4a15d63447 Fix error amd Update features.
Changed Span<PointData> to ReadOnlySpan<PointData> on method Operate in EffectorBase.cs
Changed the return type of method Operate in EffectorBase.cs from void to PointDate
Added FieldHelper and BlendField function to make the blending work.
2024-09-18 19:49:32 +09:00
Misaki
0ae44d6139 Switch points generation from managed thread to unmanaged thread; Change Spline to NativeSpline; Add converter for DistributionMode and update cloner editor ui; Add MeshData type for object distribution calculation; Add ObjectDistributionSetting and ObjectDistributionCalculation(Vertex and Edge Mode); 2024-09-17 18:27:35 +09:00
Misaki
1c39403cbf Update effector base and push apart effector 2024-09-16 22:17:03 +09:00
Misaki
8374938734 Upload license 2024-09-16 00:09:24 +09:00
Misaki
0a4745662a Upload project files 2024-09-16 00:08:10 +09:00