Files
com.misaki.art-tools/Editor/PrefabPainter/Model/SourcePrefab.cs
2024-09-16 00:08:10 +09:00

27 lines
764 B
C#

using UnityEngine;
namespace Misaki.ArtToolEditor
{
public class SourcePrefab
{
public bool Enabled = true;
public Texture2D Icon;
public GameObject Prefab;
public float Frequency = 1.0f;
public AlignmentType Alignment;
public ParentType Parent;
public GameObject ParentObject;
public float ObjectSpacing = 1.0f;
public ReferencePointType ReferencePoint;
public float SlopeFilter = 45;
public RandomnessType Randomness;
public Vector3 PositionMin;
public Vector3 PositionMax;
public Vector3 RotationMin;
public Vector3 RotationMax;
public Vector3 ScaleMin = Vector3.one;
public Vector3 ScaleMax = Vector3.one;
}
}