Files
com.misaki.graph-view/Sample/Editor/GraphAssetEditor.cs
2024-11-02 17:58:52 +09:00

33 lines
823 B
C#

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace Misaki.GraphView.Sample.Editor
{
[CustomEditor(typeof(SampleGraphAsset))]
public class SampleGraphAssetEditor : UnityEditor.Editor
{
[OnOpenAsset]
public static bool OnOpenAsset(int instanceID, int line)
{
var asset = EditorUtility.InstanceIDToObject(instanceID) as SampleGraphAsset;
if (asset != null)
{
SampleGraphEditor.Open(asset);
return true;
}
return false;
}
public override void OnInspectorGUI()
{
if (GUILayout.Button("Execute"))
{
var asset = target as SampleGraphAsset;
asset?.Execute();
}
}
}
}