Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;

This commit is contained in:
Misaki
2024-11-18 01:06:42 +09:00
parent 1f63c6f4cb
commit ae9b32162d
24 changed files with 345 additions and 188 deletions

View File

@@ -0,0 +1,17 @@
using UnityEngine;
namespace Unity.Toonshader.Editor
{
public struct QuaternionToVector3Converter
{
public static Quaternion ConvertTo(Vector3 vector3)
{
return Quaternion.Euler(vector3);
}
public static Vector3 ConvertBack(Quaternion quaternion)
{
return quaternion.eulerAngles;
}
}
}