Commit Graph

72 Commits

Author SHA1 Message Date
aeb4da48eb Added transparent depth pre pass;
Added transparent depth post pass;
Added transparent depth write;
Added transparent back then front render;
Added transparent motion vector write;
2025-05-25 00:03:26 +09:00
1a93e81edd Added stencil setup in UTSAPI;
Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
59b46bce44 Added UTSAPI 2025-05-21 17:02:07 +09:00
35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
3.0.1-pre
2025-05-15 16:07:54 +09:00
d19322b768 Fixed the engergy conservation problem when pbr mode is toon. 3.0.0-pre 3.0.0 2025-05-13 21:35:52 +09:00
961db806e9 Added hair blending support. 2025-05-06 23:39:49 +09:00
10331b93ff Added new ramp diffuse ambient mode. 2025-05-06 00:01:08 +09:00
abdf6196ed Fixed the bug that alpha clip does not working properly; 2025-03-24 21:41:58 +09:00
410af63578 Merge pull request 'feature/properties-clean-up' (#3) from feature/properties-clean-up into release/3.0.0
Reviewed-on: #3
2025-03-24 12:36:54 +00:00
5a282e0812 Shader properties clean up; 2025-03-24 14:58:28 +09:00
b205c1523d Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c Added UtsSingleLightLoop 2025-03-23 17:53:36 +09:00
ee0b720b6d Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
b2136e1ff4 Organized folder structure;
Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0 Shader code cleanupand bug fix. 2025-02-17 22:15:27 +09:00
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0 2025-02-03 23:02:10 +09:00
de370f845e Changing UI style;
Updating RImeLight;
2025-02-03 23:01:57 +09:00
3d06bb8129 Merge pull request 'Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;' (#2) from feature/custom-gbuffer into release/3.0.0
Reviewed-on: #2
Reviewed-by: Misaki <misaki_39@outlook.com>
2025-02-03 11:38:17 +00:00
680ebb72e5 Remove BOM; 2025-02-03 19:35:38 +08:00
74263900ac Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off; 2025-02-03 19:17:25 +08:00
886432db7b Updated OutlineScope;
Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
458afd880f Update dependency 2025-02-01 14:45:04 +09:00
Misaki
a9b989fb19 Update ShadingColorScope; 2025-02-01 14:44:23 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
68870fe818 Update ShadingColorScope tooltips; 2025-01-31 20:01:49 +08:00
9822fa61ca Implement ShowSection for RimLightScope; 2025-01-31 19:19:46 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
068e501fad Rename ShadingColorSettingsScope to ShadingColorScope 2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
f41c6c9b34 Optimize ShadingColorSettingsScope toggle style; 2025-01-31 16:17:29 +08:00
5d23bd906b Added ShadingColorScope; 2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f Shader code cleanup;
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694 Added UtsEvaluateBSDF_MatCapDiffuse;
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774 Updated dependency 2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0 Code Cleanup; 2025-01-23 23:56:32 +09:00
Misaki
e6b58cb321 Added UtsAreaLight.hlsl;
Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.

Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
2025-01-18 14:14:00 +09:00
Misaki
12a03e9c3c Added UTSPolygonFormFactor and UTSComputeEdgeFactor 2025-01-17 18:47:37 +09:00
Misaki
b838223551 Changed area light calculation, need feature clean up 2025-01-17 18:45:41 +09:00
Misaki
b1ef8afc8d Update version to 2.1.0; 2.1.0 2025-01-09 15:32:35 +09:00
75a71635a0 Merge pull request 'feature/hair-eye-blending' (#1) from feature/hair-eye-blending into main
Reviewed-on: #1
2025-01-09 06:29:07 +00:00
Misaki
d47641e5e2 Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;

Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00