Commit Graph

25 Commits

Author SHA1 Message Date
Misaki
b1ef8afc8d Update version to 2.1.0; 2.1.0 2025-01-09 15:32:35 +09:00
75a71635a0 Merge pull request 'feature/hair-eye-blending' (#1) from feature/hair-eye-blending into main
Reviewed-on: #1
2025-01-09 06:29:07 +00:00
Misaki
d47641e5e2 Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;

Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
# Conflicts:
#	README.md
2025-01-08 23:20:17 +09:00
Misaki
9f86d53804 Update the version to 2.0.5 2.0.5 2025-01-08 23:12:47 +09:00
Misaki
968b83870f Removed the dependency of layer mask of hair shadow caster;
Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5 Updated namespace;
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
23862b4380 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2.0.4 2024-12-26 16:17:27 +09:00
Misaki
1d2a815803 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2024-12-26 16:17:22 +09:00
Misaki
e91a602add Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2024-12-26 16:14:49 +09:00
Misaki
eda516fdab Fixed README assets missing; 2024-12-26 16:14:36 +09:00
Misaki
d33d3f2bb7 Fixed README assets missing; 2024-12-26 16:13:19 +09:00
Misaki
48bbf1fa20 Update README and CHANGELOG; 2.0.2 2024-12-26 16:10:14 +09:00
Misaki
140734dc06 Update README; 2024-12-16 19:28:18 +09:00
Misaki
60631f558f Removed the dependency of RenderingLayerMask in UTSOutlinePass; 2024-11-20 17:01:24 +09:00
Misaki
52469649de Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585 Changed the defualt UTS rendering settings location; 2024-11-18 23:53:13 +09:00
Misaki
bd7804395d Updated changed log 2024-11-18 23:16:18 +09:00
Misaki
ae9b32162d Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask; 2024-11-18 01:06:42 +09:00
Misaki
1f63c6f4cb Update dependency; 2024-11-17 20:25:19 +09:00
Misaki
a3c299d7f5 Clean up custom pass drawer; 2024-11-08 18:41:55 +09:00
Misaki
da32fd952d Updated UTSRenderPass 2024-11-08 18:32:46 +09:00
Misaki
d0554a73bb Update custom pass to global custom pass 2024-10-23 20:15:07 +09:00
Misaki
e441bb7911 Upload project file 2024-08-15 17:00:11 +09:00
Misaki
684c51a8c0 Initial commit 2024-08-15 07:49:27 +00:00