Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;