Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
...
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046
Folder clean up;
...
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f
Shader code cleanup;
...
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694
Added UtsEvaluateBSDF_MatCapDiffuse;
...
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774
Updated dependency
2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00
Misaki
e6b58cb321
Added UtsAreaLight.hlsl;
...
Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.
Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
2025-01-18 14:14:00 +09:00
Misaki
12a03e9c3c
Added UTSPolygonFormFactor and UTSComputeEdgeFactor
2025-01-17 18:47:37 +09:00
Misaki
b838223551
Changed area light calculation, need feature clean up
2025-01-17 18:45:41 +09:00
Misaki
b1ef8afc8d
Update version to 2.1.0;
2.1.0
2025-01-09 15:32:35 +09:00
75a71635a0
Merge pull request 'feature/hair-eye-blending' ( #1 ) from feature/hair-eye-blending into main
...
Reviewed-on: #1
2025-01-09 06:29:07 +00:00
Misaki
d47641e5e2
Added HairBlending shader pass;
...
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
...
# Conflicts:
# README.md
2025-01-08 23:20:17 +09:00
Misaki
9f86d53804
Update the version to 2.0.5
2.0.5
2025-01-08 23:12:47 +09:00
Misaki
968b83870f
Removed the dependency of layer mask of hair shadow caster;
...
Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5
Updated namespace;
...
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
23862b4380
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2.0.4
2024-12-26 16:17:27 +09:00
Misaki
1d2a815803
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2024-12-26 16:17:22 +09:00
Misaki
e91a602add
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2024-12-26 16:14:49 +09:00
Misaki
eda516fdab
Fixed README assets missing;
2024-12-26 16:14:36 +09:00
Misaki
d33d3f2bb7
Fixed README assets missing;
2024-12-26 16:13:19 +09:00
Misaki
48bbf1fa20
Update README and CHANGELOG;
2.0.2
2024-12-26 16:10:14 +09:00
Misaki
140734dc06
Update README;
2024-12-16 19:28:18 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
52469649de
Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
...
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585
Changed the defualt UTS rendering settings location;
2024-11-18 23:53:13 +09:00
Misaki
bd7804395d
Updated changed log
2024-11-18 23:16:18 +09:00
Misaki
ae9b32162d
Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
2024-11-18 01:06:42 +09:00
Misaki
1f63c6f4cb
Update dependency;
2024-11-17 20:25:19 +09:00
Misaki
a3c299d7f5
Clean up custom pass drawer;
2024-11-08 18:41:55 +09:00
Misaki
da32fd952d
Updated UTSRenderPass
2024-11-08 18:32:46 +09:00
Misaki
d0554a73bb
Update custom pass to global custom pass
2024-10-23 20:15:07 +09:00
Misaki
e441bb7911
Upload project file
2024-08-15 17:00:11 +09:00
Misaki
684c51a8c0
Initial commit
2024-08-15 07:49:27 +00:00