Commit Graph

56 Commits

Author SHA1 Message Date
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0 2025-02-03 23:02:10 +09:00
de370f845e Changing UI style;
Updating RImeLight;
2025-02-03 23:01:57 +09:00
3d06bb8129 Merge pull request 'Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;' (#2) from feature/custom-gbuffer into release/3.0.0
Reviewed-on: #2
Reviewed-by: Misaki <misaki_39@outlook.com>
2025-02-03 11:38:17 +00:00
680ebb72e5 Remove BOM; 2025-02-03 19:35:38 +08:00
74263900ac Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off; 2025-02-03 19:17:25 +08:00
886432db7b Updated OutlineScope;
Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
458afd880f Update dependency 2025-02-01 14:45:04 +09:00
Misaki
a9b989fb19 Update ShadingColorScope; 2025-02-01 14:44:23 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
68870fe818 Update ShadingColorScope tooltips; 2025-01-31 20:01:49 +08:00
9822fa61ca Implement ShowSection for RimLightScope; 2025-01-31 19:19:46 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
068e501fad Rename ShadingColorSettingsScope to ShadingColorScope 2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
f41c6c9b34 Optimize ShadingColorSettingsScope toggle style; 2025-01-31 16:17:29 +08:00
5d23bd906b Added ShadingColorScope; 2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f Shader code cleanup;
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694 Added UtsEvaluateBSDF_MatCapDiffuse;
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774 Updated dependency 2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0 Code Cleanup; 2025-01-23 23:56:32 +09:00
Misaki
e6b58cb321 Added UtsAreaLight.hlsl;
Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.

Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
2025-01-18 14:14:00 +09:00
Misaki
12a03e9c3c Added UTSPolygonFormFactor and UTSComputeEdgeFactor 2025-01-17 18:47:37 +09:00
Misaki
b838223551 Changed area light calculation, need feature clean up 2025-01-17 18:45:41 +09:00
Misaki
b1ef8afc8d Update version to 2.1.0; 2.1.0 2025-01-09 15:32:35 +09:00
75a71635a0 Merge pull request 'feature/hair-eye-blending' (#1) from feature/hair-eye-blending into main
Reviewed-on: #1
2025-01-09 06:29:07 +00:00
Misaki
d47641e5e2 Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;

Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
# Conflicts:
#	README.md
2025-01-08 23:20:17 +09:00
Misaki
9f86d53804 Update the version to 2.0.5 2.0.5 2025-01-08 23:12:47 +09:00
Misaki
968b83870f Removed the dependency of layer mask of hair shadow caster;
Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5 Updated namespace;
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
23862b4380 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2.0.4 2024-12-26 16:17:27 +09:00
Misaki
1d2a815803 Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2024-12-26 16:17:22 +09:00
Misaki
e91a602add Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon 2024-12-26 16:14:49 +09:00
Misaki
eda516fdab Fixed README assets missing; 2024-12-26 16:14:36 +09:00
Misaki
d33d3f2bb7 Fixed README assets missing; 2024-12-26 16:13:19 +09:00
Misaki
48bbf1fa20 Update README and CHANGELOG; 2.0.2 2024-12-26 16:10:14 +09:00
Misaki
140734dc06 Update README; 2024-12-16 19:28:18 +09:00
Misaki
60631f558f Removed the dependency of RenderingLayerMask in UTSOutlinePass; 2024-11-20 17:01:24 +09:00
Misaki
52469649de Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585 Changed the defualt UTS rendering settings location; 2024-11-18 23:53:13 +09:00
Misaki
bd7804395d Updated changed log 2024-11-18 23:16:18 +09:00
Misaki
ae9b32162d Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask; 2024-11-18 01:06:42 +09:00