eacbbc9b8b
Organize folder structure;
...
Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c
Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0
2025-02-03 23:02:10 +09:00
de370f845e
Changing UI style;
...
Updating RImeLight;
2025-02-03 23:01:57 +09:00
3d06bb8129
Merge pull request 'Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;' ( #2 ) from feature/custom-gbuffer into release/3.0.0
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Reviewed-on: #2
Reviewed-by: Misaki <misaki_39@outlook.com >
2025-02-03 11:38:17 +00:00
680ebb72e5
Remove BOM;
2025-02-03 19:35:38 +08:00
74263900ac
Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;
2025-02-03 19:17:25 +08:00
886432db7b
Updated OutlineScope;
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Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0
Improve AmbientScope and OutlineScope
2025-02-02 17:04:05 +09:00
ecd0cfdb9f
Added AmbientScope;
2025-02-01 23:34:34 +08:00
3273812902
Added ShadowScope;
...
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
458afd880f
Update dependency
2025-02-01 14:45:04 +09:00
Misaki
a9b989fb19
Update ShadingColorScope;
2025-02-01 14:44:23 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
780b3f9f13
Added PBRScope;
2025-01-31 22:28:21 +08:00
68870fe818
Update ShadingColorScope tooltips;
2025-01-31 20:01:49 +08:00
9822fa61ca
Implement ShowSection for RimLightScope;
2025-01-31 19:19:46 +08:00
d92a103be2
Added RimLightScope;
2025-01-31 19:15:11 +08:00
Misaki
068e501fad
Rename ShadingColorSettingsScope to ShadingColorScope
2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
f41c6c9b34
Optimize ShadingColorSettingsScope toggle style;
2025-01-31 16:17:29 +08:00
5d23bd906b
Added ShadingColorScope;
2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
...
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
...
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046
Folder clean up;
...
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f
Shader code cleanup;
...
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694
Added UtsEvaluateBSDF_MatCapDiffuse;
...
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774
Updated dependency
2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00
Misaki
e6b58cb321
Added UtsAreaLight.hlsl;
...
Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.
Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
2025-01-18 14:14:00 +09:00
Misaki
12a03e9c3c
Added UTSPolygonFormFactor and UTSComputeEdgeFactor
2025-01-17 18:47:37 +09:00
Misaki
b838223551
Changed area light calculation, need feature clean up
2025-01-17 18:45:41 +09:00
Misaki
b1ef8afc8d
Update version to 2.1.0;
2.1.0
2025-01-09 15:32:35 +09:00
75a71635a0
Merge pull request 'feature/hair-eye-blending' ( #1 ) from feature/hair-eye-blending into main
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Reviewed-on: #1
2025-01-09 06:29:07 +00:00
Misaki
d47641e5e2
Added HairBlending shader pass;
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Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
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# Conflicts:
# README.md
2025-01-08 23:20:17 +09:00
Misaki
9f86d53804
Update the version to 2.0.5
2.0.5
2025-01-08 23:12:47 +09:00
Misaki
968b83870f
Removed the dependency of layer mask of hair shadow caster;
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Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5
Updated namespace;
...
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
23862b4380
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2.0.4
2024-12-26 16:17:27 +09:00
Misaki
1d2a815803
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2024-12-26 16:17:22 +09:00
Misaki
e91a602add
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon
2024-12-26 16:14:49 +09:00
Misaki
eda516fdab
Fixed README assets missing;
2024-12-26 16:14:36 +09:00
Misaki
d33d3f2bb7
Fixed README assets missing;
2024-12-26 16:13:19 +09:00
Misaki
48bbf1fa20
Update README and CHANGELOG;
2.0.2
2024-12-26 16:10:14 +09:00
Misaki
140734dc06
Update README;
2024-12-16 19:28:18 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
52469649de
Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
...
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585
Changed the defualt UTS rendering settings location;
2024-11-18 23:53:13 +09:00
Misaki
bd7804395d
Updated changed log
2024-11-18 23:16:18 +09:00
Misaki
ae9b32162d
Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
2024-11-18 01:06:42 +09:00