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CHANGELOG.md
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CHANGELOG.md
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All notable changes to this project will be documented in this file.
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## [2.0.2] - 26-Dec-2024
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### Changed
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- Changed the defualt UTS rendering settings location;
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- Removed the dependency of RenderingLayerMask in UTSOutlinePass;
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### Fixed
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- Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
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- Fixed the bug that outline does not rendering when material type is set to transparent;
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- Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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---
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## [2.0.1] - 11-Nov-2024
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### Added
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README.md
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README.md
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# hdrp-toon
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# HDRP Toon Shader
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A high quality toon shader for High Definition Render Pipeline(HDRP)
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A high-quality toon shader for the High Definition Render Pipeline (HDRP).
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---
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## Overview
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The HDRP Toon Shader is designed to provide a high-quality toon shading effect for projects using Unity's High Definition Render Pipeline and Unity 6. This shader is ideal for creating stylized, cartoon-like visuals with smooth shading and vibrant colors.
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## Docs
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[Documentation Page](https://doc.personalnas.com/books/hdrp-toon-documentations)
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## Features
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- **High-Quality Toon Shading**: Achieve smooth and vibrant toon shading effects.
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- **Customizable Parameters**: Easily adjust the shader parameters to fit your artistic needs.
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- **HDRP Compatibility**: Fully compatible with Unity's High Definition Render Pipeline, including ray-tracing.
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- **Performance Optimized**: Designed to be efficient and performant for real-time applications.
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## Pre-Requirements
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1. Unity version: 6000.0.27f1 or later
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2. HDRP version: 17.0.0 or later
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## Installation
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1. Open your Unity project.
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2. Go to `Window > Package Manager`.
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3. Click on the `+` button and select `Add package from git`.
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4. In the url input field, type: `https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git`.
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5. Click ok to add package into your project.
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## Usage
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1. Create a new material in your Unity project.
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2. Assign the HDRP Toon Shader to the material.
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3. Apply the material to your 3D models.
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4. Adjust the shader parameters in the material inspector to achieve the desired look.
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## Examples
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Here are some examples of the HDRP Toon Shader in action:
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## Contributing
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If you would like to contribute to the development of the HDRP Toon Shader, please follow these steps:
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1. Fork the repository.
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2. Create a new branch for your feature or bugfix.
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3. Commit your changes and push them to your fork.
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4. Create a pull request with a description of your changes.
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## License
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This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
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