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com.misaki.hdrp-toon/Runtime/HDRP/Shaders/Includes/Properties/UtsTextures.hlsl
2025-01-23 23:56:32 +09:00

22 lines
521 B
HLSL

TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
TEXTURE2D(_1st_ShadeMap);
TEXTURE2D(_2nd_ShadeMap);
TEXTURE2D(_MatCapMap);
sampler _Set_1st_ShadePosition;
sampler _Set_2nd_ShadePosition;
sampler _ShadingGradeMap;
sampler _HighColor_Tex;
sampler _Set_HighColorMask;
sampler _Set_RimLightMask;
sampler _NormalMapForMatCap;
sampler _Set_MatcapMask;
sampler _Emissive_Tex;
// sampler2D _ClippingMask;
TEXTURE2D(_ClippingMask);
sampler _AngelRing_Sampler;
sampler _Outline_Sampler;
sampler _OutlineTex;
sampler _BakedNormal;