33 lines
708 B
HLSL
33 lines
708 B
HLSL
TEXTURE2D(_MainTex);
|
|
SAMPLER(sampler_MainTex);
|
|
|
|
TEXTURE2D(_1stShadeColorMap);
|
|
TEXTURE2D(_2ndShadeColorMap);
|
|
|
|
TEXTURE2D(_SDFShadingMap);
|
|
SAMPLER(sampler_SDFShadingMap);
|
|
|
|
TEXTURE2D_ARRAY(_ShadingRampMap);
|
|
|
|
TEXTURE2D(_MatCapMap);
|
|
|
|
sampler _Set_1st_ShadePosition;
|
|
sampler _Set_2nd_ShadePosition;
|
|
sampler _HighColor_Tex;
|
|
sampler _Set_HighColorMask;
|
|
sampler _Set_RimLightMask;
|
|
sampler _NormalMapForMatCap;
|
|
sampler _Set_MatcapMask;
|
|
TEXTURE2D(_ClippingMask);
|
|
|
|
TEXTURE2D(_AngelRingColorMap);
|
|
SAMPLER(sampler_AngelRingColorMap);
|
|
|
|
TEXTURE2D(_OutlineWidthMap);
|
|
SAMPLER(sampler_OutlineWidthMap);
|
|
|
|
TEXTURE2D(_OutlineColorMap);
|
|
SAMPLER(sampler_OutlineColorMap);
|
|
|
|
TEXTURE2D(_BakedNormalMap);
|
|
SAMPLER(sampler_BakedNormalMap); |