2.0 KiB
2.0 KiB
HDRP Toon Shader
A high-quality toon shader for the High Definition Render Pipeline (HDRP).
Overview
The HDRP Toon Shader is designed to provide a high-quality toon shading effect for projects using Unity's High Definition Render Pipeline and Unity 6. This shader is ideal for creating stylized, cartoon-like visuals with smooth shading and vibrant colors.
Docs
Features
- High-Quality Toon Shading: Achieve smooth and vibrant toon shading effects.
- Customizable Parameters: Easily adjust the shader parameters to fit your artistic needs.
- HDRP Compatibility: Fully compatible with Unity's High Definition Render Pipeline, including ray-tracing.
- Performance Optimized: Designed to be efficient and performant for real-time applications.
Pre-Requirements
- Unity version: 6000.0.27f1 or later
- HDRP version: 17.0.0 or later
Installation
- Open your Unity project.
- Go to
Window > Package Manager. - Click on the
+button and selectAdd package from git. - In the url input field, type:
https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git. - Click ok to add package into your project.
Usage
- Create a new material in your Unity project.
- Assign the HDRP Toon Shader to the material.
- Apply the material to your 3D models.
- Adjust the shader parameters in the material inspector to achieve the desired look.
Example
Here are some examples of the HDRP Toon Shader in action:
Contributing
If you would like to contribute to the development of the HDRP Toon Shader, please follow these steps:
- Fork the repository.
- Create a new branch for your feature or bugfix.
- Commit your changes and push them to your fork.
- Create a pull request with a description of your changes.
License
This project is licensed under the MIT License. See the LICENSE file for details.
