58 lines
2.0 KiB
Markdown
58 lines
2.0 KiB
Markdown
# HDRP Toon Shader
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A high-quality toon shader for the High Definition Render Pipeline (HDRP).
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---
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## Overview
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The HDRP Toon Shader is designed to provide a high-quality toon shading effect for projects using Unity's High Definition Render Pipeline and Unity 6. This shader is ideal for creating stylized, cartoon-like visuals with smooth shading and vibrant colors.
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## Docs
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[Documentation Page](https://doc.personalnas.com/books/hdrp-toon-documentations)
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## Features
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- **High-Quality Toon Shading**: Achieve smooth and vibrant toon shading effects.
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- **Customizable Parameters**: Easily adjust the shader parameters to fit your artistic needs.
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- **HDRP Compatibility**: Fully compatible with Unity's High Definition Render Pipeline, including ray-tracing.
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- **Performance Optimized**: Designed to be efficient and performant for real-time applications.
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## Pre-Requirements
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1. Unity version: 6000.0.27f1 or later
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2. HDRP version: 17.0.0 or later
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## Installation
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1. Open your Unity project.
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2. Go to `Window > Package Manager`.
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3. Click on the `+` button and select `Add package from git`.
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4. In the url input field, type: `https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git`.
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5. Click ok to add package into your project.
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## Usage
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1. Create a new material in your Unity project.
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2. Assign the HDRP Toon Shader to the material.
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3. Apply the material to your 3D models.
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4. Adjust the shader parameters in the material inspector to achieve the desired look.
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## Example
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Here are some examples of the HDRP Toon Shader in action:
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## Contributing
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If you would like to contribute to the development of the HDRP Toon Shader, please follow these steps:
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1. Fork the repository.
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2. Create a new branch for your feature or bugfix.
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3. Commit your changes and push them to your fork.
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4. Create a pull request with a description of your changes.
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## License
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This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
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