Files
com.misaki.hdrp-toon/Editor/MeterialEditor/ShaderGUIExpandable.cs
Misaki 35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00

25 lines
645 B
C#

namespace Misaki.HdrpToon.Editor
{
public enum ShaderGUIExpandable : uint
{
SurfaceOptions = 1 << 0,
ShadingColor = 1 << 1,
Shadow = 1 << 2,
MaterialFeature = 1 << 3,
SurfaceInputs = 1 << 4,
Ambient = 1 << 5,
Highlight = 1 << 6,
Rimlight = 1 << 7,
MatCap = 1 << 8,
Stocking = 1 << 9,
AngelRing = 1 << 10,
Emission = 1 << 11,
Outline = 1 << 12,
TessellationHDRP = 1 << 13,
SceneLight = 1 << 14,
EnvironmentalLightEffectiveness = 1 << 15,
MetaverseSettings = 1 << 16,
Advance = 1 << 17,
}
}