Files
com.misaki.hdrp-toon/Runtime/Shaders/Includes/Properties/UtsTextures.hlsl
Misaki bcba75a7d6 Added dots instancing support;
Fixed the problem that shader can compile when using emission color map;
2025-09-01 01:15:57 +09:00

64 lines
1.2 KiB
HLSL

TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
// Shading Color
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_1stShadeColorMap);
TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_ShadingRampMaskMap);
// Shadow
TEXTURE2D(_SDFShadingMap);
SAMPLER(sampler_SDFShadingMap);
// Surface Inputs
TEXTURE2D(_MaskMap);
SAMPLER(sampler_MaskMap);
TEXTURE2D(_NormalMap);
SAMPLER(sampler_NormalMap);
TEXTURE2D(_AnisotropyMap);
SAMPLER(sampler_AnisotropyMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_SSSLutMap);
TEXTURE2D(_HairBlendingMap);
SAMPLER(sampler_HairBlendingMap);
TEXTURE2D(_EmissiveColorMap);
SAMPLER(sampler_EmissiveColorMap);
// Stocking
TEXTURE2D(_StockingSparkingMap);
SAMPLER(sampler_StockingSparkingMap);
// Global
TEXTURE2D(_HairShadowTex);
TEXTURE2D_X(_HairBlendingTex);
TEXTURE2D(_IndirectDiffuseMatCapMap);
TEXTURE2D(_IndirectSpecularMatCapMap);
TEXTURE2D_ARRAY(_IndirectDiffuseRampMap);
TEXTURE2D(_ClippingMask);
TEXTURE2D(_AngelRingColorMap);
SAMPLER(sampler_AngelRingColorMap);
TEXTURE2D(_OutlineWidthMap);
SAMPLER(sampler_OutlineWidthMap);
TEXTURE2D(_OutlineColorMap);
SAMPLER(sampler_OutlineColorMap);