68 lines
1.9 KiB
Markdown
68 lines
1.9 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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## [2.1.0] - 09-Jan-2025
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### Added
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- Added HairBlending shader pass;
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- Added HairBlendingSetting in UTSRenderPassSetting;
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- Added MaterialType to UTS;
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- Added MaterialFeature scope to UTS material editor;
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### Changed
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- Merged HairBlendingPass and HairShadowPass into UTSPass;
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### Fixed
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- Fixed the bug that character box light can not update rotation correctly according to bound light source;
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## [2.0.5] - 08-Jan-2025
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### Added
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- Added UTSPass custom pass;
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- Added HairShadowCaster shader pass;
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### Changed
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- Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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- Changed namespace;
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- Removed the dependency of layer mask of hair shadow caster;
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## [2.0.2] - 26-Dec-2024
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### Changed
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- Changed the defualt UTS rendering settings location;
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- Removed the dependency of RenderingLayerMask in UTSOutlinePass;
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### Fixed
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- Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
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- Fixed the bug that outline does not rendering when material type is set to transparent;
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- Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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---
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## [2.0.1] - 11-Nov-2024
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### Added
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- Added custom editor for BoxLightAdjustment;
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### Changed
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- Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
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- Changed the RenderingLayerMask update from every frame to when property changed;
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- Chnaged the light following calculation from Update to LateUpdate;
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---
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## [2.0.0] - 23-Oct-2024
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### Added
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- Added the support of HDRP 17;
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### Changed
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- Changed GameObject custom pass to global custom pass;
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### Fixed
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- Fixed dependency problem in package.json file;
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### Removed
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- Removed HairShaodwPassDrawer;
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- Removed UTSOutLinePassDrawer; |