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com.misaki.hdrp-toon/CHANGELOG.md
2025-01-09 15:32:35 +09:00

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Changelog

All notable changes to this project will be documented in this file.

[2.1.0] - 09-Jan-2025

Added

  • Added HairBlending shader pass;
  • Added HairBlendingSetting in UTSRenderPassSetting;
  • Added MaterialType to UTS;
  • Added MaterialFeature scope to UTS material editor;

Changed

  • Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed

  • Fixed the bug that character box light can not update rotation correctly according to bound light source;

[2.0.5] - 08-Jan-2025

Added

  • Added UTSPass custom pass;
  • Added HairShadowCaster shader pass;

Changed

  • Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
  • Changed namespace;
  • Removed the dependency of layer mask of hair shadow caster;

[2.0.2] - 26-Dec-2024

Changed

  • Changed the defualt UTS rendering settings location;
  • Removed the dependency of RenderingLayerMask in UTSOutlinePass;

Fixed

  • Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
  • Fixed the bug that outline does not rendering when material type is set to transparent;
  • Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;

[2.0.1] - 11-Nov-2024

Added

  • Added custom editor for BoxLightAdjustment;

Changed

  • Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
  • Changed the RenderingLayerMask update from every frame to when property changed;
  • Chnaged the light following calculation from Update to LateUpdate;

[2.0.0] - 23-Oct-2024

Added

  • Added the support of HDRP 17;

Changed

  • Changed GameObject custom pass to global custom pass;

Fixed

  • Fixed dependency problem in package.json file;

Removed

  • Removed HairShaodwPassDrawer;
  • Removed UTSOutLinePassDrawer;