1.2 KiB
1.2 KiB
Changelog
All notable changes to this project will be documented in this file.
[2.0.2] - 26-Dec-2024
Changed
- Changed the defualt UTS rendering settings location;
- Removed the dependency of RenderingLayerMask in UTSOutlinePass;
Fixed
- Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
- Fixed the bug that outline does not rendering when material type is set to transparent;
- Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
[2.0.1] - 11-Nov-2024
Added
- Added custom editor for BoxLightAdjustment;
Changed
- Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
- Changed the RenderingLayerMask update from every frame to when property changed;
- Chnaged the light following calculation from Update to LateUpdate;
[2.0.0] - 23-Oct-2024
Added
- Added the support of HDRP 17;
Changed
- Changed GameObject custom pass to global custom pass;
Fixed
- Fixed dependency problem in package.json file;
Removed
- Removed HairShaodwPassDrawer;
- Removed UTSOutLinePassDrawer;