Files
com.misaki.hdrp-toon/Editor/ProjectSetting/UTSRendererSettingProvider.cs
Misaki a7a9ad16b5 Updated namespace;
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00

64 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Misaki.HdrpToon.Editor
{
public class UTSRendererSettingProvider : SettingsProvider
{
class Styles
{
public static GUIContent outline = new("Outline Setting");
public static GUIContent hairShadow = new("Hair Shadow Setting");
}
private SerializedObject _customSettings;
public UTSRendererSettingProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null) : base(path, scopes, keywords)
{
}
public override void OnActivate(string searchContext, VisualElement rootElement)
{
_customSettings = UTSRenderPassSettings.GetSerializedSettings();
}
public override void OnGUI(string searchContext)
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_customSettings.FindProperty("outlineSetting"), Styles.outline);
EditorGUILayout.PropertyField(_customSettings.FindProperty("hairShadowSetting"), Styles.hairShadow);
if (EditorGUI.EndChangeCheck())
{
UTSRenderPassRegistrar.NotifyRendererSettingChanged();
}
_customSettings.ApplyModifiedPropertiesWithoutUndo();
}
public static bool IsSettingsAvailable()
{
return EditorBuildSettings.TryGetConfigObject<UTSRenderPassSettings>(UTSRenderPassSettings.UTS_RENDERING_SETTINGS_NAME, out _);
}
[SettingsProvider]
public static SettingsProvider Create()
{
if (IsSettingsAvailable())
{
var provider = new UTSRendererSettingProvider("Project/UTS", SettingsScope.Project)
{
keywords = GetSearchKeywordsFromGUIContentProperties<Styles>()
};
return provider;
}
return null;
}
}
}