Files
com.misaki.hdrp-toon/Runtime/HDRP/UTS Renderer/Debug/UTSDebug.cs
Misaki a7a9ad16b5 Updated namespace;
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00

36 lines
693 B
C#

using UnityEngine.Rendering;
namespace Misaki.HdrpToon
{
[GenerateHLSL]
public enum UTS_BSDFDebug
{
None,
BaseColor,
Normal,
Smoothness,
Metallic,
AmbientOcclusion,
SpecularOcclusion,
SpecularColor,
Anisotropy,
HairRoughness,
NormalWS,
}
[GenerateHLSL]
public enum UTS_LightingDebug
{
None,
DiffuseLighting,
SpecularLighting,
DirectDiffuseLighting,
DirectSpecularLighting,
IndirectDiffuseLighting,
IndirectSpecularLighting,
IndirectDiffuseOcclusion,
IndirectSpecularOcclusion,
Emission,
}
}