Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
18 lines
401 B
C#
18 lines
401 B
C#
namespace Misaki.HdrpToon.Editor
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{
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public enum ShaderGUIExpandable : uint
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{
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SurfaceOptions = 1 << 0,
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ShadingColor = 1 << 1,
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Shadow = 1 << 2,
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SurfaceInputs = 1 << 3,
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Ambient = 1 << 4,
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// Surface Features
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AngelRing = 1 << 5,
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Rimlight = 1 << 6,
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Stocking = 1 << 7,
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Outline = 1 << 8,
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Advance = 1 << 9,
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}
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} |