Files
com.misaki.hdrp-toon/Runtime/Constants/UTSPropertyName.cs
Misaki 973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00

149 lines
7.5 KiB
C#

namespace Misaki.HdrpToon
{
internal static class UTSPropertyName
{
public static class InternalProperties
{
public const string SURFACE_TYPE = "_SurfaceType";
public const string DOUBLE_SIDED_CONSTANTS = "_DoubleSidedConstants";
public const string TRANSPARENT_DEPTH_PREPASS_ENABLE = "_TransparentDepthPrepassEnable";
public const string TRANSPARENT_BACKFACE_ENABLE = "_TransparentBackfaceEnable";
public const string TRANSPARENT_DEPTH_POSTPASS_ENABLE = "_TransparentDepthPostpassEnable";
public const string TRANSPARENT_CULL_MODE = "_TransparentCullMode";
public const string OPAQUE_CULL_MODE = "_OpaqueCullMode";
public const string SRC_BLEND = "_SrcBlend";
public const string DEST_BLEND = "_DstBlend";
public const string DEST_BLEND2 = "_DstBlend2";
public const string ALPHA_SRC_BLEND = "_AlphaSrcBlend";
public const string ALPHA_DEST_BLEND = "_AlphaDstBlend";
public const string CULL_MODE_FORWARD = "_CullModeForward";
public const string ZTEST_GBUFFER = "_ZTestGBuffer";
public const string ZTEST_DEPTH_EQUAL_FOR_OPAQUE = "_ZTestDepthEqualForOpaque";
public const string ZTEST_TRANSPARENT = "_ZTestTransparent";
public const string ZWRITE = "_ZWrite";
public const string STENCIL_REF = "_StencilRef";
public const string STENCIL_WRITE_MASK = "_StencilWriteMask";
public const string STENCIL_REF_DEPTH = "_StencilRefDepth";
public const string STENCIL_WRITE_MASK_DEPTH = "_StencilWriteMaskDepth";
public const string STENCIL_REF_G_BUFFER = "_StencilRefGBuffer";
public const string STENCIL_WRITE_MASK_G_BUFFER = "_StencilWriteMaskGBuffer";
public const string STENCIL_REF_MV = "_StencilRefMV";
public const string STENCIL_WRITE_MASK_MV = "_StencilWriteMaskMV";
public const string STENCIL_REF_DISTORTION_VEC = "_StencilRefDistortionVec";
public const string STENCIL_WRITE_MASK_DISTORTION_VEC = "_StencilWriteMaskDistortionVec";
}
public static class SurfaceOptions
{
public const string SURFACE_TYPE = "_SurfaceType";
public const string FOG_ON_TRANSPARENT = "_FogOnTransparent";
public const string TRANSPARENT_DEPTH_PREPASS_ENABLE = "_TransparentDepthPrepassEnable";
public const string TRANSPARENT_BACKFACE_ENABLE = "_TransparentBackfaceEnable";
public const string TRANSPARENT_DEPTH_POSTPASS_ENABLE = "_TransparentDepthPostpassEnable";
public const string TRANSPARENT_Z_WRITE = "_TransparentZWrite";
public const string RECEIVES_SSR_TRANSPARENT = "_ReceivesSSRTransparent";
public const string TRANSPARENT_WRITING_MOTION_VEC = "_TransparentWritingMotionVec";
public const string ALPHA_CLIP_ENABLE = "_AlphaCutoffEnable";
public const string ALPHA_CUTOFF = "_AlphaCutoff";
public const string CULL_MODE = "_CullMode";
public const string DOUBLE_SIDED_NORMAL_MODE = "_DoubleSidedNormalMode";
public const string SHADING_MODE = "_Shading_Mode";
public const string MATERIAL_TYPE = "_Material_Type";
public const string PBR_MODE = "_PBR_Mode";
public const string HAIR_BLENDING_TARGET = "_HairBlendingTarget";
public const string SURFACE_FEATURE = "_SurfaceFeatures";
}
public static class SurfaceInputs
{
public const string EMISSIVE_COLOR = "_EmissiveColor";
public const string EMISSIVE_COLOR_LDR = "_EmissiveColorLDR";
public const string EMISSIVE_COLOR_MAP = "_EmissiveColorMap";
public const string ALBEDO_AFFECT_EMISSIVE = "_AlbedoAffectEmissive";
public const string EMISSIVE_INTENSITY = "_EmissiveIntensity";
public const string EMISSIVE_EXPOSURE_WEIGHT = "_EmissiveExposureWeight";
}
public static class AngelRing
{
public const string ANGEL_RING_COLOR = "_AngelRingColor";
public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap";
public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity";
public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU";
public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV";
}
public static class RimLight
{
public const string RIM_LIGHT_COLOR = "_RimLightColor";
public const string RIM_LIGHT_INTENSITY = "_RimLightIntensity";
public const string ALBEDO_AFFECT_RIM_LIGHT = "_AlbedoAffectRimLight";
public const string SCREEN_SPACE_RIM_LIGHT = "_Screen_Space_Rim_Light";
public const string RIM_LIGHT_LEVEL = "_RimLightLevel";
public const string LIGHT_BASE_RIM_LIGHT = "_Light_Base_Rim_Light";
public const string LIGHT_DIRECTION_RIM_LIGHT_LEVEL = "_LightDirectionRimLightLevel";
public const string COLOR_BLENDING_MODE = "_Is_BlendAddToRimColor";
public const string RIM_LIGHT_CLIPPING = "_RimLightClipping";
public const string RIM_LIGHT_CLIPPING_LEVEL = "_RimLightClippingLevel";
public const string LIGHT_DIRECTION = "_LightDirection_MaskOn";
public const string INVERTED_DIRECTION_RIM_LIGHT = "_Add_Antipodean_RimLight";
public const string INVERTED_RIM_LIGHT_COLOR = "_Ap_RimLightColor";
public const string INVERSED_RIM_LIGHT_LEVEL = "_Ap_RimLight_Power";
public const string INVERTED_RIM_LIGHT_FEATHER_OFF = "_Ap_RimLight_FeatherOff";
public const string RIM_LIGHT_MASK_MAP = "_Set_RimLightMask";
public const string RIM_LIGHT_MASK_LEVEL = "_Tweak_RimLightMaskLevel";
}
public static class Stocking
{
public const string STOCKING_FRESNEL_WIDTH = "_StockingFresnelWidth";
public const string STOCKING_SPARKLE_SPACING = "_StockingSparkleSpacing";
public const string STOCKING_SPARKLE_AMOUNT = "_StockingSparkleAmount";
public const string STOCKING_SPARKLE_SIZE = "_StockingSparkleSize";
public const string STOCKING_SPARKLE_INTENSITY = "_StockingSparkleIntensity";
}
public static class Outline
{
public const string OUTLINE_STATE = "_OutlineState";
public const string OUTLINE_WIDTH = "_OutlineWidth";
public const string OUTLINE_WIDTH_MAP = "_OutlineWidthMap";
public const string OUTLINE_COLOR = "_OutlineColor";
public const string OUTLINE_COLOR_MAP = "_OutlineColorMap";
public const string ALBEDO_AFFECT_OUTLINE = "_AlbedoAffectOutline";
public const string SKY_COLOR_AFFECT_OUTLINE = "_SkyColorAffectOutline";
public const string SKY_COLOR_INTENSITY = "_SkyColorIntensity";
public const string OUTLINE_FADE_IN = "_OutlineFadeIn";
public const string OUTLINE_FADE_OUT = "_OutlineFadeOut";
public const string USE_SMOOTHED_NORMAL = "_UseSmoothedNormal";
}
public static class Advance
{
public const string MINIMAL_DIFFUSE_CONTRIBUTION = "_Minimal_Diffuse_Contribution";
public const string LIGHT_INTENSITY_MULTIPLIER = "_LightIntensityMultiplier";
public const string CLAMP_LIGHT_COLOR = "_ClampLightColor";
public const string LIGHT_LOOP_MODE = "_Light_Loop_Mode";
}
}
}